Struct SpawnScene
pub struct SpawnScene;Expand description
The schedule that contains scene spawning.
This runs after Update and before PostUpdate. See the Main schedule for more details about how schedules are run.
Trait Implementations§
§impl Clone for SpawnScene
impl Clone for SpawnScene
§fn clone(&self) -> SpawnScene
fn clone(&self) -> SpawnScene
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for SpawnScene
impl Debug for SpawnScene
§impl Default for SpawnScene
impl Default for SpawnScene
§fn default() -> SpawnScene
fn default() -> SpawnScene
Returns the “default value” for a type. Read more
§impl Hash for SpawnScene
impl Hash for SpawnScene
§impl PartialEq for SpawnScene
impl PartialEq for SpawnScene
§impl ScheduleLabel for SpawnScene
impl ScheduleLabel for SpawnScene
§fn dyn_clone(&self) -> Box<dyn ScheduleLabel>
fn dyn_clone(&self) -> Box<dyn ScheduleLabel>
Clones this
ScheduleLabel.impl Eq for SpawnScene
impl StructuralPartialEq for SpawnScene
Auto Trait Implementations§
impl Freeze for SpawnScene
impl RefUnwindSafe for SpawnScene
impl Send for SpawnScene
impl Sync for SpawnScene
impl Unpin for SpawnScene
impl UnsafeUnpin for SpawnScene
impl UnwindSafe for SpawnScene
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