Struct MessageMutator
pub struct MessageMutator<'w, 's, M>where
M: Message,{ /* private fields */ }Expand description
Reads and writes Messages of type T, keeping track of which messages have already been read.
This can be used if a system needs to both read and write messages of the same type.
Since it has exclusive access to the underlying messages, it also permits messages to be modified as they are read. This is ideal for chains of systems that all want to modify the same messages.
§Usage
MessageMutators are usually declared as a SystemParam.
#[derive(Message, Debug)]
pub struct MyMessage(pub u32); // Custom message type.
fn my_system(mut mutator: MessageMutator<MyMessage>) {
// This message will be read immediately by this system,
// and will then be visible to other systems.
mutator.write(MyMessage(0));
for message in mutator.read() {
message.0 += 1;
println!("received message: {:?}", message);
}
// This message will be read on the next run of this system,
// but will be visible immediately to other systems.
mutator.write(MyMessage(0));
}§Concurrency
Multiple systems with MessageMutator<T> of the same message type can not run concurrently.
They also can not be executed in parallel with MessageReader or MessageWriter.
§Clearing, Reading, and Peeking
Messages are stored in a double buffered queue that switches each frame. This switch also clears the previous
frame’s messages. Messages should be read each frame otherwise they may be lost. For manual control over this
behavior, see Messages.
Most of the time systems will want to use MessageMutator::read(). This function creates an iterator over
all messages that haven’t been read yet by this system, marking the message as read in the process.
Implementations§
§impl<'w, 's, M> MessageMutator<'w, 's, M>where
M: Message,
impl<'w, 's, M> MessageMutator<'w, 's, M>where
M: Message,
pub fn read(&mut self) -> MessageMutIterator<'_, M> ⓘ
pub fn read(&mut self) -> MessageMutIterator<'_, M> ⓘ
Iterates over the messages this MessageMutator has not seen yet. This updates the
MessageMutator’s message counter, which means subsequent message reads will not include messages
that happened before now.
pub fn read_with_id(&mut self) -> MessageMutIteratorWithId<'_, M> ⓘ
pub fn read_with_id(&mut self) -> MessageMutIteratorWithId<'_, M> ⓘ
pub fn par_read(&mut self) -> MessageMutParIter<'_, M>
pub fn par_read(&mut self) -> MessageMutParIter<'_, M>
Returns a parallel iterator over the messages this MessageMutator has not seen yet.
See also for_each.
§Example
#[derive(Message)]
struct MyMessage {
value: usize,
}
#[derive(Resource, Default)]
struct Counter(AtomicUsize);
// setup
let mut world = World::new();
world.init_resource::<Messages<MyMessage>>();
world.insert_resource(Counter::default());
let mut schedule = Schedule::default();
schedule.add_systems(|mut messages: MessageMutator<MyMessage>, counter: Res<Counter>| {
messages.par_read().for_each(|MyMessage { value }| {
counter.0.fetch_add(*value, Ordering::Relaxed);
});
});
for value in 0..100 {
world.write_message(MyMessage { value });
}
schedule.run(&mut world);
let Counter(counter) = world.remove_resource::<Counter>().unwrap();
// all messages were processed
assert_eq!(counter.into_inner(), 4950);pub fn len(&self) -> usize
pub fn len(&self) -> usize
Determines the number of messages available to be read from this MessageMutator without consuming any.
pub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true if there are no messages available to read.
§Example
The following example shows a useful pattern where some behavior is triggered if new messages are available.
MessageMutator::clear() is used so the same messages don’t re-trigger the behavior the next time the system runs.
#[derive(Message)]
struct Collision;
fn play_collision_sound(mut messages: MessageMutator<Collision>) {
if !messages.is_empty() {
messages.clear();
// Play a sound
}
}pub fn clear(&mut self)
pub fn clear(&mut self)
Consumes all available messages.
This means these messages will not appear in calls to MessageMutator::read() or
MessageMutator::read_with_id() and MessageMutator::is_empty() will return true.
For usage, see MessageMutator::is_empty().
pub fn write(&mut self, message: M) -> MessageId<M>
pub fn write(&mut self, message: M) -> MessageId<M>
Writes an message, which can later be read by MessageReaders.
This method returns the ID of the written message.
See Messages for details.
pub fn write_batch(
&mut self,
messages: impl IntoIterator<Item = M>,
) -> WriteBatchIds<M> ⓘ
pub fn write_batch( &mut self, messages: impl IntoIterator<Item = M>, ) -> WriteBatchIds<M> ⓘ
Writes a list of messages all at once, which can later be read by MessageReaders.
This is more efficient than writing each message individually.
This method returns the IDs of the written messages.
See Messages for details.
pub fn write_default(&mut self) -> MessageId<M>where
M: Default,
pub fn write_default(&mut self) -> MessageId<M>where
M: Default,
Trait Implementations§
§impl<'w, 's, M> Debug for MessageMutator<'w, 's, M>
impl<'w, 's, M> Debug for MessageMutator<'w, 's, M>
§impl<M> SystemParam for MessageMutator<'_, '_, M>where
M: Message,
impl<M> SystemParam for MessageMutator<'_, '_, M>where
M: Message,
§type Item<'w, 's> = MessageMutator<'w, 's, M>
type Item<'w, 's> = MessageMutator<'w, 's, M>
Self, instantiated with new lifetimes. Read more§fn init_state(
world: &mut World,
) -> <MessageMutator<'_, '_, M> as SystemParam>::State
fn init_state( world: &mut World, ) -> <MessageMutator<'_, '_, M> as SystemParam>::State
State.§fn init_access(
state: &<MessageMutator<'_, '_, M> as SystemParam>::State,
system_meta: &mut SystemMeta,
component_access_set: &mut FilteredAccessSet,
world: &mut World,
)
fn init_access( state: &<MessageMutator<'_, '_, M> as SystemParam>::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
§fn apply(
state: &mut <MessageMutator<'_, '_, M> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <MessageMutator<'_, '_, M> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.§fn queue(
state: &mut <MessageMutator<'_, '_, M> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <MessageMutator<'_, '_, M> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.§unsafe fn get_param<'w, 's>(
state: &'s mut <MessageMutator<'_, '_, M> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<MessageMutator<'_, '_, M> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <MessageMutator<'_, '_, M> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<MessageMutator<'_, '_, M> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreimpl<'w, 's, M> ReadOnlySystemParam for MessageMutator<'w, 's, M>where
M: Message,
Local<'s, MessageCursor<M>>: ReadOnlySystemParam,
ResMut<'w, Messages<M>>: ReadOnlySystemParam,
Auto Trait Implementations§
impl<'w, 's, M> Freeze for MessageMutator<'w, 's, M>
impl<'w, 's, M> RefUnwindSafe for MessageMutator<'w, 's, M>where
M: RefUnwindSafe,
impl<'w, 's, M> Send for MessageMutator<'w, 's, M>
impl<'w, 's, M> Sync for MessageMutator<'w, 's, M>
impl<'w, 's, M> Unpin for MessageMutator<'w, 's, M>
impl<'w, 's, M> UnsafeUnpin for MessageMutator<'w, 's, M>
impl<'w, 's, M> !UnwindSafe for MessageMutator<'w, 's, M>
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