Modules§
- cookie_
request_ s2c - cookie_
response_ c2s - custom_
query_ answer_ c2s - custom_
query_ s2c - hello_
c2s - hello_
s2c - key_c2s
- login_
acknowledged_ c2s - login_
compression_ s2c - login_
disconnect_ s2c - login_
finished_ s2c
Structs§
- Cookie
Request S2c - Sent by the server to the client to request a cookie.
- Cookie
Response C2s - Sent by the client to the server to respond to a
CookieRequestS2cpacket. - Custom
Query Answer C2s - Sent by the client to the server in response to a
CustomQueryS2cpacket. - Custom
Query S2c - Sent by the server to the client to send a custom message.
- Hello
C2s - Sent by the client to the server to initiate the login process.
- Hello
S2c - Sent by the server to the client to initiate the login process.
- KeyC2s
- Sent by the client to the server to respond to the
HelloS2cpacket. All proceeding packets will be encrypted. - Login
Acknowledged C2s - Sent by the client to the server to acknowledge the login process.
- Login
Compression S2c - Login
Disconnect S2c - Sent by the server to the client to disconnect the client from the server.
- Login
Finished S2c - Sent by the server to the client to send the game profile of the player. This packet is sent after the client has successfully logged in. This packet is used to send data about the player such as their UUID, username, skin, and cape.