pub struct BlockPos {
pub x: i32,
pub y: i32,
pub z: i32,
}Expand description
Represents an absolute block position in world space.
Fields§
§x: i32§y: i32§z: i32Implementations§
Source§impl BlockPos
impl BlockPos
Sourcepub const fn get_in_direction(self, dir: Direction) -> BlockPos
pub const fn get_in_direction(self, dir: Direction) -> BlockPos
Get a new BlockPos that is adjacent to this position in dir
direction.
use chunkedge_protocol::{BlockPos, Direction};
let pos = BlockPos::new(0, 0, 0);
let adj = pos.get_in_direction(Direction::South);
assert_eq!(adj, BlockPos::new(0, 0, 1));Sourcepub const fn to_center_dvec3(self) -> DVec3
pub const fn to_center_dvec3(self) -> DVec3
Get the center of a block position by adding 0.5 to each axis.
Sourcepub const fn to_bottom_center_dvec3(self) -> DVec3
pub const fn to_bottom_center_dvec3(self) -> DVec3
Get the bottom center of a block position by adding 0.5 to the x and z axes.
pub const fn offset(self, x: i32, y: i32, z: i32) -> BlockPos
pub const fn packed(self) -> Result<PackedBlockPos, Error>
Trait Implementations§
Source§impl From<BlockPos> for ChunkSectionPos
impl From<BlockPos> for ChunkSectionPos
Source§fn from(pos: BlockPos) -> ChunkSectionPos
fn from(pos: BlockPos) -> ChunkSectionPos
Converts to this type from the input type.
Source§impl From<PackedBlockPos> for BlockPos
impl From<PackedBlockPos> for BlockPos
Source§fn from(p: PackedBlockPos) -> BlockPos
fn from(p: PackedBlockPos) -> BlockPos
Converts to this type from the input type.
Source§impl Ord for BlockPos
impl Ord for BlockPos
Source§impl PartialOrd for BlockPos
impl PartialOrd for BlockPos
Source§impl TryFrom<BlockPos> for PackedBlockPos
impl TryFrom<BlockPos> for PackedBlockPos
impl Copy for BlockPos
impl Eq for BlockPos
impl StructuralPartialEq for BlockPos
Auto Trait Implementations§
impl Freeze for BlockPos
impl RefUnwindSafe for BlockPos
impl Send for BlockPos
impl Sync for BlockPos
impl Unpin for BlockPos
impl UnwindSafe for BlockPos
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