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chunkedge_entity/
hitbox.rs

1#![allow(clippy::type_complexity)]
2
3use bevy_app::prelude::*;
4use bevy_ecs::prelude::*;
5use chunkedge_binary::IdOr;
6use chunkedge_math::{Aabb, UVec3, Vec3Swizzles};
7use chunkedge_protocol::Direction;
8use derive_more::Deref;
9
10use crate::*;
11
12#[derive(SystemSet, Clone, Copy, Debug, Hash, PartialEq, Eq)]
13pub struct HitboxShapeUpdateSet;
14
15#[derive(SystemSet, Clone, Copy, Debug, Hash, PartialEq, Eq)]
16pub struct HitboxComponentsAddSet;
17
18#[derive(SystemSet, Clone, Copy, Debug, Hash, PartialEq, Eq)]
19pub struct HitboxUpdateSet;
20
21pub struct HitboxPlugin;
22
23#[derive(Resource)]
24/// Settings for hitbox plugin
25pub struct EntityHitboxSettings {
26    /// Controls if a plugin should add hitbox component on each created entity.
27    /// Otherwise you should add hitbox component by yourself in order to use
28    /// it.
29    pub add_hitbox_component: bool,
30}
31
32impl Default for EntityHitboxSettings {
33    fn default() -> Self {
34        Self {
35            add_hitbox_component: true,
36        }
37    }
38}
39
40impl Plugin for HitboxPlugin {
41    fn build(&self, app: &mut App) {
42        app.init_resource::<EntityHitboxSettings>()
43            .configure_sets(PreUpdate, HitboxShapeUpdateSet)
44            .add_systems(
45                PreUpdate,
46                (
47                    update_constant_hitbox,
48                    update_warden_hitbox,
49                    update_area_effect_cloud_hitbox,
50                    update_armor_stand_hitbox,
51                    update_passive_child_hitbox,
52                    update_zombie_hitbox,
53                    update_piglin_hitbox,
54                    update_zoglin_hitbox,
55                    update_player_hitbox,
56                    update_item_frame_hitbox,
57                    update_slime_hitbox,
58                    update_painting_hitbox,
59                    update_shulker_hitbox,
60                ),
61            )
62            .configure_sets(PostUpdate, HitboxComponentsAddSet)
63            .add_systems(
64                PostUpdate,
65                add_hitbox_component.in_set(HitboxComponentsAddSet),
66            )
67            .configure_sets(PreUpdate, HitboxUpdateSet.after(HitboxShapeUpdateSet))
68            .add_systems(PreUpdate, update_hitbox.in_set(HitboxUpdateSet));
69    }
70}
71
72/// Size of hitbox. The only way to manipulate it without losing it on the next
73/// tick is using a marker entity. Marker entity's hitbox is never updated.
74#[derive(Component, Debug, PartialEq, Deref)]
75pub struct HitboxShape(pub Aabb);
76
77/// Hitbox, aabb of which is calculated each tick using its position and
78/// [`Hitbox`]. In order to change size of this hitbox you need to change
79/// [`Hitbox`].
80#[derive(Component, Debug, Deref)]
81pub struct Hitbox(Aabb);
82
83impl HitboxShape {
84    pub const ZERO: HitboxShape = HitboxShape(Aabb::ZERO);
85
86    pub fn get(&self) -> Aabb {
87        self.0
88    }
89
90    pub(crate) fn centered(&mut self, size: DVec3) {
91        self.0 = Aabb::from_bottom_size(DVec3::ZERO, size);
92    }
93
94    pub(crate) fn in_world(&self, pos: DVec3) -> Aabb {
95        self.0 + pos
96    }
97}
98
99impl Hitbox {
100    pub fn get(&self) -> Aabb {
101        self.0
102    }
103}
104
105fn add_hitbox_component(
106    settings: Res<EntityHitboxSettings>,
107    mut commands: Commands,
108    query: Query<(Entity, &Position), Added<entity::Entity>>,
109    alt_query: Query<(Entity, &Position, &HitboxShape), Added<HitboxShape>>,
110) {
111    if settings.add_hitbox_component {
112        for (entity, pos) in query.iter() {
113            commands
114                .entity(entity)
115                .insert(HitboxShape::ZERO)
116                .insert(Hitbox(HitboxShape::ZERO.in_world(pos.0)));
117        }
118    } else {
119        for (entity, pos, hitbox) in alt_query.iter() {
120            commands
121                .entity(entity)
122                .insert(Hitbox(hitbox.in_world(pos.0)));
123        }
124    }
125}
126
127fn update_hitbox(
128    mut hitbox_query: Query<
129        (&mut Hitbox, &HitboxShape, &Position),
130        Or<(Changed<HitboxShape>, Changed<Position>)>,
131    >,
132) {
133    for (mut in_world, hitbox, pos) in &mut hitbox_query {
134        in_world.0 = hitbox.in_world(pos.0);
135    }
136}
137
138fn update_constant_hitbox(
139    mut hitbox_query: Query<
140        (&mut HitboxShape, &EntityKind),
141        Or<(Changed<EntityKind>, Added<HitboxShape>)>,
142    >,
143) {
144    for (mut hitbox, entity_kind) in &mut hitbox_query {
145        let size = match *entity_kind {
146            EntityKind::ALLAY => [0.6, 0.35, 0.6],
147            EntityKind::CHEST_BOAT | EntityKind::BOAT => [1.375, 0.5625, 1.375],
148            EntityKind::FROG => [0.5, 0.5, 0.5],
149            EntityKind::TADPOLE => [0.4, 0.3, 0.4],
150            EntityKind::SPECTRAL_ARROW | EntityKind::ARROW => [0.5, 0.5, 0.5],
151            EntityKind::AXOLOTL => [1.3, 0.6, 1.3],
152            EntityKind::BAT => [0.5, 0.9, 0.5],
153            EntityKind::BLAZE => [0.6, 1.8, 0.6],
154            EntityKind::CAT => [0.6, 0.7, 0.6],
155            EntityKind::CAVE_SPIDER => [0.7, 0.5, 0.7],
156            EntityKind::COD => [0.5, 0.3, 0.5],
157            EntityKind::CREEPER => [0.6, 1.7, 0.6],
158            EntityKind::DOLPHIN => [0.9, 0.6, 0.9],
159            EntityKind::DRAGON_FIREBALL => [1.0, 1.0, 1.0],
160            EntityKind::ELDER_GUARDIAN => [1.9975, 1.9975, 1.9975],
161            EntityKind::END_CRYSTAL => [2.0, 2.0, 2.0],
162            EntityKind::ENDER_DRAGON => [16.0, 8.0, 16.0],
163            EntityKind::ENDERMAN => [0.6, 2.9, 0.6],
164            EntityKind::ENDERMITE => [0.4, 0.3, 0.4],
165            EntityKind::EVOKER => [0.6, 1.95, 0.6],
166            EntityKind::EVOKER_FANGS => [0.5, 0.8, 0.5],
167            EntityKind::EXPERIENCE_ORB => [0.5, 0.5, 0.5],
168            EntityKind::EYE_OF_ENDER => [0.25, 0.25, 0.25],
169            EntityKind::FALLING_BLOCK => [0.98, 0.98, 0.98],
170            EntityKind::FIREWORK_ROCKET => [0.25, 0.25, 0.25],
171            EntityKind::GHAST => [4.0, 4.0, 4.0],
172            EntityKind::GIANT => [3.6, 12.0, 3.6],
173            EntityKind::GLOW_SQUID | EntityKind::SQUID => [0.8, 0.8, 0.8],
174            EntityKind::GUARDIAN => [0.85, 0.85, 0.85],
175            EntityKind::ILLUSIONER => [0.6, 1.95, 0.6],
176            EntityKind::IRON_GOLEM => [1.4, 2.7, 1.4],
177            EntityKind::ITEM => [0.25, 0.25, 0.25],
178            EntityKind::FIREBALL => [1.0, 1.0, 1.0],
179            EntityKind::LEASH_KNOT => [0.375, 0.5, 0.375],
180            EntityKind::LIGHTNING /* | EntityKind::MARKER - marker hitbox */ => [0.0; 3],
181            EntityKind::LLAMA_SPIT => [0.25, 0.25, 0.25],
182            EntityKind::MINECART
183            | EntityKind::CHEST_MINECART
184            | EntityKind::TNT_MINECART
185            | EntityKind::HOPPER_MINECART
186            | EntityKind::FURNACE_MINECART
187            | EntityKind::SPAWNER_MINECART
188            | EntityKind::COMMAND_BLOCK_MINECART => [0.98, 0.7, 0.98],
189            EntityKind::PARROT => [0.5, 0.9, 0.5],
190            EntityKind::PHANTOM => [0.9, 0.5, 0.9],
191            EntityKind::PIGLIN_BRUTE => [0.6, 1.95, 0.6],
192            EntityKind::PILLAGER => [0.6, 1.95, 0.6],
193            EntityKind::TNT => [0.98, 0.98, 0.98],
194            EntityKind::PUFFERFISH => [0.7, 0.7, 0.7],
195            EntityKind::RAVAGER => [1.95, 2.2, 1.95],
196            EntityKind::SALMON => [0.7, 0.4, 0.7],
197            EntityKind::SHULKER_BULLET => [0.3125, 0.3125, 0.3125],
198            EntityKind::SILVERFISH => [0.4, 0.3, 0.4],
199            EntityKind::SMALL_FIREBALL => [0.3125, 0.3125, 0.3125],
200            EntityKind::SNOW_GOLEM => [0.7, 1.9, 0.7],
201            EntityKind::SPIDER => [1.4, 0.9, 1.4],
202            EntityKind::STRAY => [0.6, 1.99, 0.6],
203            EntityKind::EGG => [0.25, 0.25, 0.25],
204            EntityKind::ENDER_PEARL => [0.25, 0.25, 0.25],
205            EntityKind::EXPERIENCE_BOTTLE => [0.25, 0.25, 0.25],
206            EntityKind::SPLASH_POTION | EntityKind::LINGERING_POTION => [0.25, 0.25, 0.25],
207            EntityKind::TRIDENT => [0.5, 0.5, 0.5],
208            EntityKind::TRADER_LLAMA => [0.9, 1.87, 0.9],
209            EntityKind::TROPICAL_FISH => [0.5, 0.4, 0.5],
210            EntityKind::VEX => [0.4, 0.8, 0.4],
211            EntityKind::VINDICATOR => [0.6, 1.95, 0.6],
212            EntityKind::WITHER => [0.9, 3.5, 0.9],
213            EntityKind::WITHER_SKELETON => [0.7, 2.4, 0.7],
214            EntityKind::WITHER_SKULL => [0.3125, 0.3125, 0.3125],
215            EntityKind::FISHING_BOBBER => [0.25, 0.25, 0.25],
216            _ => {
217                continue;
218            }
219        }
220        .into();
221        hitbox.centered(size);
222    }
223}
224
225fn update_warden_hitbox(
226    mut query: Query<
227        (&mut HitboxShape, &entity::Pose),
228        (
229            Or<(Changed<entity::Pose>, Added<HitboxShape>)>,
230            With<warden::WardenEntity>,
231        ),
232    >,
233) {
234    for (mut hitbox, entity_pose) in &mut query {
235        hitbox.centered(
236            match entity_pose.0 {
237                Pose::Emerging | Pose::Digging => [0.9, 1.0, 0.9],
238                _ => [0.9, 2.9, 0.9],
239            }
240            .into(),
241        );
242    }
243}
244
245fn update_area_effect_cloud_hitbox(
246    mut query: Query<
247        (&mut HitboxShape, &area_effect_cloud::Radius),
248        Or<(Changed<area_effect_cloud::Radius>, Added<HitboxShape>)>,
249    >,
250) {
251    for (mut hitbox, cloud_radius) in &mut query {
252        let diameter = f64::from(cloud_radius.0) * 2.0;
253        hitbox.centered([diameter, 0.5, diameter].into());
254    }
255}
256
257fn update_armor_stand_hitbox(
258    mut query: Query<
259        (&mut HitboxShape, &armor_stand::ArmorStandFlags),
260        Or<(Changed<armor_stand::ArmorStandFlags>, Added<HitboxShape>)>,
261    >,
262) {
263    for (mut hitbox, stand_flags) in &mut query {
264        hitbox.centered(
265            if stand_flags.0 & 16 != 0 {
266                // Marker armor stand
267                [0.0; 3]
268            } else if stand_flags.0 & 1 != 0 {
269                // Small armor stand
270                [0.5, 0.9875, 0.5]
271            } else {
272                [0.5, 1.975, 0.5]
273            }
274            .into(),
275        );
276    }
277}
278
279fn child_hitbox(child: bool, v: DVec3) -> DVec3 {
280    if child { v / 2.0 } else { v }
281}
282
283fn update_passive_child_hitbox(
284    mut query: Query<
285        (Entity, &mut HitboxShape, &EntityKind, &passive::Child),
286        Or<(Changed<passive::Child>, Added<HitboxShape>)>,
287    >,
288    pose_query: Query<&entity::Pose>,
289) {
290    for (entity, mut hitbox, entity_kind, child) in &mut query {
291        let big_s = match *entity_kind {
292            EntityKind::BEE => [0.7, 0.6, 0.7],
293            EntityKind::CAMEL => [1.7, 2.375, 1.7],
294            EntityKind::CHICKEN => [0.4, 0.7, 0.4],
295            EntityKind::DONKEY => [1.5, 1.39648, 1.5],
296            EntityKind::FOX => [0.6, 0.7, 0.6],
297            EntityKind::GOAT => {
298                if pose_query
299                    .get(entity)
300                    .is_ok_and(|v| v.0 == Pose::LongJumping)
301                {
302                    [0.63, 0.91, 0.63]
303                } else {
304                    [0.9, 1.3, 0.9]
305                }
306            }
307            EntityKind::HOGLIN => [1.39648, 1.4, 1.39648],
308            EntityKind::HORSE | EntityKind::SKELETON_HORSE | EntityKind::ZOMBIE_HORSE => {
309                [1.39648, 1.6, 1.39648]
310            }
311            EntityKind::LLAMA => [0.9, 1.87, 0.9],
312            EntityKind::MULE => [1.39648, 1.6, 1.39648],
313            EntityKind::MOOSHROOM => [0.9, 1.4, 0.9],
314            EntityKind::OCELOT => [0.6, 0.7, 0.6],
315            EntityKind::PANDA => [1.3, 1.25, 1.3],
316            EntityKind::PIG => [0.9, 0.9, 0.9],
317            EntityKind::POLAR_BEAR => [1.4, 1.4, 1.4],
318            EntityKind::RABBIT => [0.4, 0.5, 0.4],
319            EntityKind::SHEEP => [0.9, 1.3, 0.9],
320            EntityKind::TURTLE => {
321                hitbox.centered(
322                    if child.0 {
323                        [0.36, 0.12, 0.36]
324                    } else {
325                        [1.2, 0.4, 1.2]
326                    }
327                    .into(),
328                );
329                continue;
330            }
331            EntityKind::VILLAGER => [0.6, 1.95, 0.6],
332            EntityKind::WOLF => [0.6, 0.85, 0.6],
333            _ => {
334                continue;
335            }
336        };
337        hitbox.centered(child_hitbox(child.0, big_s.into()));
338    }
339}
340
341fn update_zombie_hitbox(
342    mut query: Query<
343        (&mut HitboxShape, &zombie::Baby),
344        Or<(Changed<zombie::Baby>, Added<HitboxShape>)>,
345    >,
346) {
347    for (mut hitbox, baby) in &mut query {
348        hitbox.centered(child_hitbox(baby.0, [0.6, 1.95, 0.6].into()));
349    }
350}
351
352fn update_piglin_hitbox(
353    mut query: Query<
354        (&mut HitboxShape, &piglin::Baby),
355        Or<(Changed<piglin::Baby>, Added<HitboxShape>)>,
356    >,
357) {
358    for (mut hitbox, baby) in &mut query {
359        hitbox.centered(child_hitbox(baby.0, [0.6, 1.95, 0.6].into()));
360    }
361}
362
363fn update_zoglin_hitbox(
364    mut query: Query<
365        (&mut HitboxShape, &zoglin::Baby),
366        Or<(Changed<zoglin::Baby>, Added<HitboxShape>)>,
367    >,
368) {
369    for (mut hitbox, baby) in &mut query {
370        hitbox.centered(child_hitbox(baby.0, [1.39648, 1.4, 1.39648].into()));
371    }
372}
373
374fn update_player_hitbox(
375    mut query: Query<
376        (&mut HitboxShape, &entity::Pose),
377        (
378            Or<(Changed<entity::Pose>, Added<HitboxShape>)>,
379            With<player::PlayerEntity>,
380        ),
381    >,
382) {
383    for (mut hitbox, pose) in &mut query {
384        hitbox.centered(
385            match pose.0 {
386                Pose::Sleeping | Pose::Dying => [0.2, 0.2, 0.2],
387                Pose::FallFlying | Pose::Swimming | Pose::SpinAttack => [0.6, 0.6, 0.6],
388                Pose::Sneaking => [0.6, 1.5, 0.6],
389                _ => [0.6, 1.8, 0.6],
390            }
391            .into(),
392        );
393    }
394}
395
396fn update_item_frame_hitbox(
397    mut query: Query<
398        (&mut HitboxShape, &item_frame::Rotation),
399        Or<(Changed<item_frame::Rotation>, Added<HitboxShape>)>,
400    >,
401) {
402    for (mut hitbox, rotation) in &mut query {
403        let mut center_pos = DVec3::splat(0.5);
404
405        const A: f64 = 0.46875;
406
407        match rotation.0 {
408            0 => center_pos.y += A,
409            1 => center_pos.y -= A,
410            2 => center_pos.z += A,
411            3 => center_pos.z -= A,
412            4 => center_pos.x += A,
413            5 => center_pos.x -= A,
414            _ => center_pos.y -= A,
415        }
416
417        const BOUNDS23: DVec3 = DVec3::new(0.375, 0.375, 0.03125);
418
419        let bounds = match rotation.0 {
420            2 | 3 => BOUNDS23,
421            4 | 5 => BOUNDS23.zxy(),
422            _ => BOUNDS23.zxy(),
423        };
424
425        hitbox.0 = Aabb::new(center_pos - bounds, center_pos + bounds);
426    }
427}
428
429fn update_slime_hitbox(
430    mut query: Query<
431        (&mut HitboxShape, &slime::SlimeSize),
432        Or<(Changed<slime::SlimeSize>, Added<HitboxShape>)>,
433    >,
434) {
435    for (mut hitbox, slime_size) in &mut query {
436        let s = 0.5202 * f64::from(slime_size.0);
437        hitbox.centered([s, s, s].into());
438    }
439}
440
441fn update_painting_hitbox(
442    mut query: Query<
443        (&mut HitboxShape, &painting::Variant, &Look),
444        Or<(
445            Changed<Look>,
446            Changed<painting::Variant>,
447            Added<HitboxShape>,
448        )>,
449    >,
450) {
451    for (mut hitbox, painting_variant, look) in &mut query {
452        let bounds = match &painting_variant.0 {
453            IdOr::Id(id) => PaintingKind::from_registry_id(*id)
454                .map_or_else(|| UVec3::splat(1), painting_kind_hitbox_bounds),
455            IdOr::Inline(inline) => inline_painting_hitbox_bounds(inline),
456        };
457
458        let mut center_pos = DVec3::splat(0.5);
459
460        let (facing_x, facing_z, cc_facing_x, cc_facing_z) =
461            match ((look.yaw + 45.0).rem_euclid(360.0) / 90.0) as u8 {
462                0 => (0, 1, 1, 0),   // South
463                1 => (-1, 0, 0, 1),  // West
464                2 => (0, -1, -1, 0), // North
465                _ => (1, 0, 0, -1),  // East
466            };
467
468        center_pos.x -= f64::from(facing_x) * 0.46875;
469        center_pos.z -= f64::from(facing_z) * 0.46875;
470
471        center_pos.x += f64::from(cc_facing_x) * if bounds.x.is_multiple_of(2) { 0.5 } else { 0.0 };
472        center_pos.y += if bounds.y.is_multiple_of(2) { 0.5 } else { 0.0 };
473        center_pos.z += f64::from(cc_facing_z) * if bounds.z.is_multiple_of(2) { 0.5 } else { 0.0 };
474
475        let bounds = match (facing_x, facing_z) {
476            (1 | -1, 0) => DVec3::new(0.0625, f64::from(bounds.y), f64::from(bounds.z)),
477            _ => DVec3::new(f64::from(bounds.x), f64::from(bounds.y), 0.0625),
478        };
479
480        hitbox.0 = Aabb::new(center_pos - bounds / 2.0, center_pos + bounds / 2.0);
481    }
482}
483
484fn painting_kind_hitbox_bounds(kind: PaintingKind) -> UVec3 {
485    match kind {
486        PaintingKind::Alban
487        | PaintingKind::Aztec
488        | PaintingKind::Aztec2
489        | PaintingKind::Bomb
490        | PaintingKind::Kebab
491        | PaintingKind::Meditative
492        | PaintingKind::Plant
493        | PaintingKind::Wasteland => [1, 1, 1],
494        PaintingKind::Graham | PaintingKind::PrairieRide | PaintingKind::Wanderer => [1, 2, 1],
495        PaintingKind::Courbet
496        | PaintingKind::Creebet
497        | PaintingKind::Pool
498        | PaintingKind::Sea
499        | PaintingKind::Sunset => [2, 1, 2],
500        PaintingKind::Baroque
501        | PaintingKind::Bust
502        | PaintingKind::Earth
503        | PaintingKind::Fire
504        | PaintingKind::Humble
505        | PaintingKind::Match
506        | PaintingKind::SkullAndRoses
507        | PaintingKind::Stage
508        | PaintingKind::Void
509        | PaintingKind::Water
510        | PaintingKind::Wind
511        | PaintingKind::Wither => [2, 2, 2],
512        PaintingKind::Bouquet
513        | PaintingKind::Cavebird
514        | PaintingKind::Cotan
515        | PaintingKind::Endboss
516        | PaintingKind::Fern
517        | PaintingKind::Owlemons
518        | PaintingKind::Sunflowers
519        | PaintingKind::Tides => [3, 3, 3],
520        PaintingKind::Backyard | PaintingKind::Pond => [3, 4, 3],
521        PaintingKind::Changing
522        | PaintingKind::Fighters
523        | PaintingKind::Finding
524        | PaintingKind::Lowmist
525        | PaintingKind::Passage => [4, 2, 4],
526        PaintingKind::DonkeyKong | PaintingKind::Skeleton => [4, 3, 4],
527        PaintingKind::BurningSkull
528        | PaintingKind::Orb
529        | PaintingKind::Pigscene
530        | PaintingKind::Pointer
531        | PaintingKind::Unpacked => [4, 4, 4],
532    }
533    .into()
534}
535
536fn inline_painting_hitbox_bounds(inline: &PaintingVariantDefinition) -> UVec3 {
537    let width = u32::try_from(inline.width)
538        .ok()
539        .filter(|&n| n > 0)
540        .unwrap_or(1);
541    let height = u32::try_from(inline.height)
542        .ok()
543        .filter(|&n| n > 0)
544        .unwrap_or(1);
545
546    UVec3::new(width, height, width)
547}
548
549fn update_shulker_hitbox(
550    mut query: Query<
551        (
552            &mut HitboxShape,
553            &shulker::PeekAmount,
554            &shulker::AttachedFace,
555        ),
556        Or<(
557            Changed<shulker::PeekAmount>,
558            Changed<shulker::AttachedFace>,
559            Added<HitboxShape>,
560        )>,
561    >,
562) {
563    use std::f64::consts::PI;
564
565    for (mut hitbox, peek_amount, attached_face) in &mut query {
566        let pos = DVec3::splat(0.5);
567        let mut min = pos - 0.5;
568        let mut max = pos + 0.5;
569
570        let peek = 0.5 - f64::cos(f64::from(peek_amount.0) * 0.01 * PI) * 0.5;
571
572        match attached_face.0 {
573            Direction::Down => max.y += peek,
574            Direction::Up => min.y -= peek,
575            Direction::North => max.z += peek,
576            Direction::South => min.z -= peek,
577            Direction::West => max.x += peek,
578            Direction::East => min.x -= peek,
579        }
580
581        hitbox.0 = Aabb::new(min, max);
582    }
583}