chunkedge_protocol/packets/configuration/finish_configuration_c2s.rs
1use chunkedge_binary::{Decode, Encode};
2
3use crate::{Packet, PacketState};
4
5#[derive(Copy, Clone, Debug, Encode, Decode, Packet)]
6#[packet(state = PacketState::Configuration)]
7/// Sent by the client to the server to finish the configuration process. This
8/// packet is sent after [the server sends a `FinishConfigurationS2c`
9/// packet](crate::packets::configuration::FinishConfigurationS2c).
10/// We should move to the play state after this packet is received.
11pub struct FinishConfigurationC2s;