chunkedge_protocol/packets/play/entity_position_sync_s2c.rs
1use chunkedge_binary::{Decode, Encode, VarInt};
2use chunkedge_math::DVec3;
3
4use crate::Packet;
5
6#[derive(Clone, Debug, Encode, Decode, Packet)]
7pub struct EntityPositionSyncS2c {
8 pub entity_id: VarInt,
9 pub position: DVec3,
10 pub velocity: DVec3,
11 pub yaw: f32,
12 pub pitch: f32,
13 pub on_ground: bool,
14}