chunkedge_protocol/packets/play/explode_s2c.rs
1use chunkedge_binary::{Decode, Encode};
2use chunkedge_math::DVec3;
3
4use crate::sound::SoundId;
5use crate::{Packet, Particle};
6
7#[derive(Clone, Debug, Encode, Decode, Packet)]
8pub struct ExplodeS2c {
9 pub pos: DVec3,
10 pub player_motion: Option<DVec3>,
11 pub particle: Particle,
12 pub sound: SoundId,
13}