chunkedge_protocol/packets/play/
level_event_s2c.rs1use chunkedge_binary::{Decode, Encode};
2
3use crate::{BlockPos, Packet};
4
5#[derive(Clone, Debug, Encode, Decode, Packet)]
6pub struct LevelEventS2c {
7 pub event: i32,
8 pub location: BlockPos,
9 pub data: i32,
10 pub disable_relative_volume: bool,
11}