chunkedge_protocol/packets/play/
login_s2c.rs1use std::borrow::Cow;
2use std::collections::BTreeSet;
3
4use chunkedge_binary::{Decode, Encode, VarInt};
5use chunkedge_ident::Ident;
6
7use crate::game_mode::OptGameMode;
8use crate::{GameMode, GlobalPos, Packet};
9
10#[derive(Clone, Debug, Encode, Decode, Packet)]
11pub struct LoginS2c<'a> {
12 pub entity_id: i32,
13 pub is_hardcore: bool,
14 pub dimension_names: Cow<'a, BTreeSet<Ident<Cow<'a, str>>>>,
15 pub max_players: VarInt,
16 pub view_distance: VarInt,
17 pub simulation_distance: VarInt,
18 pub reduced_debug_info: bool,
19 pub enable_respawn_screen: bool,
20 pub do_limited_crafting: bool,
21 pub dimension_type: VarInt, pub dimension_name: Ident<Cow<'a, str>>,
23 pub hashed_seed: i64,
24 pub game_mode: GameMode,
25 pub previous_game_mode: OptGameMode,
26 pub is_debug: bool,
27 pub is_flat: bool,
28 pub last_death_location: Option<GlobalPos<'a>>,
29 pub portal_cooldown: VarInt,
30 pub sea_level: VarInt,
31 pub enforeces_secure_chat: bool,
32}