chunkedge_protocol/packets/play/
move_entity_pos_rot_s2c.rs

1use chunkedge_binary::{Decode, Encode, VarInt};
2
3use crate::{ByteAngle, Packet};
4
5#[derive(Copy, Clone, Debug, Encode, Decode, Packet)]
6pub struct MoveEntityPosRotS2c {
7    pub entity_id: VarInt,
8    pub delta: [i16; 3],
9    pub yaw: ByteAngle,
10    pub pitch: ByteAngle,
11    pub on_ground: bool,
12}