chunkedge_protocol/packets/play/
move_entity_pos_rot_s2c.rs1use chunkedge_binary::{Decode, Encode, VarInt};
2
3use crate::{ByteAngle, Packet};
4
5#[derive(Copy, Clone, Debug, Encode, Decode, Packet)]
6pub struct MoveEntityPosRotS2c {
7 pub entity_id: VarInt,
8 pub delta: [i16; 3],
9 pub yaw: ByteAngle,
10 pub pitch: ByteAngle,
11 pub on_ground: bool,
12}