chunkedge_protocol/packets/play/
move_entity_rot_s2c.rs1use chunkedge_binary::{Decode, Encode, VarInt};
2
3use crate::{ByteAngle, Packet};
4
5#[derive(Copy, Clone, Debug, Encode, Decode, Packet)]
6pub struct MoveEntityRotS2c {
7 pub entity_id: VarInt,
8 pub yaw: ByteAngle,
9 pub pitch: ByteAngle,
10 pub on_ground: bool,
11}