chunkedge_protocol/packets/play/move_player_pos_rot_c2s.rs
1use chunkedge_binary::{Decode, Encode};
2use chunkedge_math::DVec3;
3
4use crate::movement_flags::MovementFlags;
5use crate::Packet;
6
7#[derive(Copy, Clone, Debug, Encode, Decode, Packet)]
8pub struct MovePlayerPosRotC2s {
9 pub position: DVec3,
10 pub yaw: f32,
11 pub pitch: f32,
12 pub flags: MovementFlags,
13}