chunkedge_protocol/packets/play/
move_vehicle_c2s.rs1use chunkedge_binary::{Decode, Encode};
2use chunkedge_math::DVec3;
3
4use crate::Packet;
5
6#[derive(Copy, Clone, Debug, Encode, Decode, Packet)]
7pub struct MoveVehicleC2s {
8 pub position: DVec3,
9 pub yaw: f32,
10 pub pitch: f32,
11 pub on_ground: bool,
12}