chunkedge_protocol/packets/play/
player_combat_enter_s2c.rs

1use chunkedge_binary::{Decode, Encode};
2
3use crate::Packet;
4
5/// Unused by notchian clients.
6#[derive(Copy, Clone, PartialEq, Debug, Encode, Decode, Packet)]
7pub struct PlayerCombatEnterS2c;