chunkedge_protocol/packets/play/
player_combat_kill_s2c.rs

1use std::borrow::Cow;
2
3use chunkedge_binary::{Decode, Encode, TextComponent, VarInt};
4
5use crate::Packet;
6
7#[derive(Clone, Debug, Encode, Decode, Packet)]
8pub struct PlayerCombatKillS2c<'a> {
9    pub player_id: VarInt,
10    pub message: Cow<'a, TextComponent>,
11}