chunkedge_protocol/packets/play/
player_rotation_s2c.rs

1use chunkedge_binary::{Decode, Encode};
2
3use crate::Packet;
4
5#[derive(Copy, Clone, Debug, Encode, Decode, Packet)]
6pub struct PlayerRotationS2c {
7    pub yaw: f32,
8    pub pitch: f32,
9}