chunkedge_protocol/packets/play/
projectile_power_s2c.rs

1use chunkedge_binary::{Decode, Encode, VarInt};
2
3use crate::Packet;
4#[derive(Clone, Debug, Encode, Decode, Packet)]
5pub struct ProjectilePowerS2c {
6    pub entity_id: VarInt,
7    pub power: f64,
8}