chunkedge_protocol/packets/play/
reset_score_s2c.rs

1use chunkedge_binary::{Decode, Encode};
2
3use crate::Packet;
4
5#[derive(Copy, Clone, Debug, Encode, Decode, Packet)]
6pub struct ResetScoreS2c<'a> {
7    //The entity whose score this is. For players, this is their username; for other entities, it
8    // is their UUID.
9    pub entity_name: &'a str,
10    pub objective_name: Option<&'a str>,
11}