chunkedge_protocol/packets/play/sound_entity_s2c.rs
1use chunkedge_binary::{Decode, Encode, VarInt};
2
3use crate::sound::{SoundCategory, SoundId};
4use crate::Packet;
5#[derive(Clone, Debug, Encode, Decode, Packet)]
6pub struct SoundEntityS2c {
7 pub id: SoundId,
8 pub category: SoundCategory,
9 pub entity_id: VarInt,
10 pub volume: f32,
11 pub pitch: f32,
12 pub seed: i64,
13}