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chunkedge_server/
client_settings.rs

1use bevy_app::prelude::*;
2use bevy_ecs::prelude::*;
3use chunkedge_entity::player::{self, PlayerModelParts};
4use chunkedge_protocol::packets::configuration::client_information_c2s::ParticleMode;
5use chunkedge_protocol::packets::play::ClientInformationC2s;
6use chunkedge_protocol::packets::play::client_information_c2s::ChatMode;
7
8use crate::client::ViewDistance;
9use crate::event_loop::{EventLoopPreUpdate, PacketMessage};
10
11pub struct ClientSettingsPlugin;
12
13impl Plugin for ClientSettingsPlugin {
14    fn build(&self, app: &mut App) {
15        app.add_systems(EventLoopPreUpdate, handle_client_settings);
16    }
17}
18
19/// Component containing client-controlled settings about a client.
20#[derive(Component, Default, Debug)]
21pub struct ClientSettings {
22    pub locale: Box<str>,
23    pub chat_mode: ChatMode,
24    pub chat_colors: bool,
25    pub enable_text_filtering: bool,
26    pub allow_server_listings: bool,
27    pub particle_mode: ParticleMode,
28}
29
30fn handle_client_settings(
31    mut packets: MessageReader<PacketMessage>,
32    mut clients: Query<(
33        &mut ViewDistance,
34        &mut ClientSettings,
35        &mut PlayerModelParts,
36        &mut player::MainArm,
37    )>,
38) {
39    for packet in packets.read() {
40        if let Some(pkt) = packet.decode::<ClientInformationC2s>()
41            && let Ok((mut view_dist, mut settings, mut model_parts, mut main_arm)) =
42                clients.get_mut(packet.client)
43        {
44            // TODO: set a server max view distance
45            view_dist.set_if_neq(ViewDistance::new(pkt.view_distance));
46
47            settings.locale = pkt.locale.0.into();
48            settings.chat_mode = pkt.chat_mode;
49            settings.chat_colors = pkt.chat_colors;
50            settings.enable_text_filtering = pkt.enable_text_filtering;
51            settings.allow_server_listings = pkt.allow_server_listings;
52            settings.particle_mode = pkt.particle_mode;
53
54            model_parts.set_if_neq(PlayerModelParts(u8::from(pkt.displayed_skin_parts) as i8));
55            main_arm.set_if_neq(player::MainArm(pkt.main_arm as i8));
56        }
57    }
58}