pub struct PlayerAbilitiesFlags(/* private fields */);Implementations§
Source§impl PlayerAbilitiesFlags
impl PlayerAbilitiesFlags
Sourcepub const fn new() -> PlayerAbilitiesFlags
pub const fn new() -> PlayerAbilitiesFlags
Creates a new default initialized bitfield.
Sourcepub const fn from_bits(bits: u8) -> PlayerAbilitiesFlags
pub const fn from_bits(bits: u8) -> PlayerAbilitiesFlags
Convert from bits.
Sourcepub const fn invulnerable(&self) -> bool
pub const fn invulnerable(&self) -> bool
Bits: 0..1
Sourcepub const fn with_invulnerable(self, value: bool) -> PlayerAbilitiesFlags
pub const fn with_invulnerable(self, value: bool) -> PlayerAbilitiesFlags
Bits: 0..1
Sourcepub fn set_invulnerable(&mut self, value: bool)
pub fn set_invulnerable(&mut self, value: bool)
Bits: 0..1
Sourcepub const fn with_flying(self, value: bool) -> PlayerAbilitiesFlags
pub const fn with_flying(self, value: bool) -> PlayerAbilitiesFlags
Bits: 1..2
Sourcepub fn set_flying(&mut self, value: bool)
pub fn set_flying(&mut self, value: bool)
Bits: 1..2
Sourcepub const fn allow_flying(&self) -> bool
pub const fn allow_flying(&self) -> bool
Bits: 2..3
Sourcepub const fn with_allow_flying(self, value: bool) -> PlayerAbilitiesFlags
pub const fn with_allow_flying(self, value: bool) -> PlayerAbilitiesFlags
Bits: 2..3
Sourcepub fn set_allow_flying(&mut self, value: bool)
pub fn set_allow_flying(&mut self, value: bool)
Bits: 2..3
Sourcepub const fn instant_break(&self) -> bool
pub const fn instant_break(&self) -> bool
Bits: 3..4
Sourcepub const fn with_instant_break(self, value: bool) -> PlayerAbilitiesFlags
pub const fn with_instant_break(self, value: bool) -> PlayerAbilitiesFlags
Bits: 3..4
Sourcepub fn set_instant_break(&mut self, value: bool)
pub fn set_instant_break(&mut self, value: bool)
Bits: 3..4
Trait Implementations§
Source§impl Clone for PlayerAbilitiesFlags
impl Clone for PlayerAbilitiesFlags
Source§fn clone(&self) -> PlayerAbilitiesFlags
fn clone(&self) -> PlayerAbilitiesFlags
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for PlayerAbilitiesFlags
impl Component for PlayerAbilitiesFlags
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks.Source§impl Debug for PlayerAbilitiesFlags
impl Debug for PlayerAbilitiesFlags
Source§impl<'a> Decode<'a> for PlayerAbilitiesFlags
impl<'a> Decode<'a> for PlayerAbilitiesFlags
Source§impl Default for PlayerAbilitiesFlags
impl Default for PlayerAbilitiesFlags
Source§fn default() -> PlayerAbilitiesFlags
fn default() -> PlayerAbilitiesFlags
Returns the “default value” for a type. Read more
Source§impl Encode for PlayerAbilitiesFlags
impl Encode for PlayerAbilitiesFlags
Source§impl From<PlayerAbilitiesFlags> for u8
impl From<PlayerAbilitiesFlags> for u8
Source§fn from(v: PlayerAbilitiesFlags) -> u8
fn from(v: PlayerAbilitiesFlags) -> u8
Converts to this type from the input type.
Source§impl From<u8> for PlayerAbilitiesFlags
impl From<u8> for PlayerAbilitiesFlags
Source§fn from(v: u8) -> PlayerAbilitiesFlags
fn from(v: u8) -> PlayerAbilitiesFlags
Converts to this type from the input type.
Source§impl PartialEq for PlayerAbilitiesFlags
impl PartialEq for PlayerAbilitiesFlags
impl Copy for PlayerAbilitiesFlags
impl Eq for PlayerAbilitiesFlags
impl StructuralPartialEq for PlayerAbilitiesFlags
Auto Trait Implementations§
impl Freeze for PlayerAbilitiesFlags
impl RefUnwindSafe for PlayerAbilitiesFlags
impl Send for PlayerAbilitiesFlags
impl Sync for PlayerAbilitiesFlags
impl Unpin for PlayerAbilitiesFlags
impl UnwindSafe for PlayerAbilitiesFlags
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