Struct EventRegistry
pub struct EventRegistry {
pub should_update: ShouldUpdateEvents,
/* private fields */
}Expand description
A registry of all of the Events in the World, used by event_update_system
to update all of the events.
Fields§
§should_update: ShouldUpdateEventsShould the events be updated?
This field is generally automatically updated by the signal_event_update_system.
Implementations§
§impl EventRegistry
impl EventRegistry
pub fn register_event<T>(world: &mut World)where
T: Event,
pub fn register_event<T>(world: &mut World)where
T: Event,
Registers an event type to be updated in a given World
If no instance of the EventRegistry exists in the world, this will add one - otherwise it will use
the existing instance.
pub fn deregister_events<T>(world: &mut World)where
T: Event,
pub fn deregister_events<T>(world: &mut World)where
T: Event,
Removes an event from the world and it’s associated EventRegistry.
pub fn run_updates(&mut self, world: &mut World, last_change_tick: Tick)
pub fn run_updates(&mut self, world: &mut World, last_change_tick: Tick)
Updates all of the registered events in the World.
Trait Implementations§
§impl Default for EventRegistry
impl Default for EventRegistry
§fn default() -> EventRegistry
fn default() -> EventRegistry
Returns the “default value” for a type. Read more
impl Resource for EventRegistry
Auto Trait Implementations§
impl Freeze for EventRegistry
impl RefUnwindSafe for EventRegistry
impl Send for EventRegistry
impl Sync for EventRegistry
impl Unpin for EventRegistry
impl UnwindSafe for EventRegistry
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