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ComponentHooks

Struct ComponentHooks 

pub struct ComponentHooks { /* private fields */ }
Expand description

World-mutating functions that run as part of lifecycle events of a Component.

Hooks are functions that run when a component is added, overwritten, or removed from an entity. These are intended to be used for structural side effects that need to happen when a component is added or removed, and are not intended for general-purpose logic.

For example, you might use a hook to update a cached index when a component is added, to clean up resources when a component is removed, or to keep hierarchical data structures across entities in sync.

This information is stored in the ComponentInfo of the associated component.

There are two ways of configuring hooks for a component:

  1. Defining the relevant hooks on the Component implementation
  2. Using the World::register_component_hooks method

§Example

use bevy_ecs::prelude::*;
use bevy_ecs::entity::EntityHashSet;

#[derive(Component)]
struct MyTrackedComponent;

#[derive(Resource, Default)]
struct TrackedEntities(EntityHashSet);

let mut world = World::new();
world.init_resource::<TrackedEntities>();

// No entities with `MyTrackedComponent` have been added yet, so we can safely add component hooks
let mut tracked_component_query = world.query::<&MyTrackedComponent>();
assert!(tracked_component_query.iter(&world).next().is_none());

world.register_component_hooks::<MyTrackedComponent>().on_add(|mut world, context| {
   let mut tracked_entities = world.resource_mut::<TrackedEntities>();
  tracked_entities.0.insert(context.entity);
});

world.register_component_hooks::<MyTrackedComponent>().on_remove(|mut world, context| {
  let mut tracked_entities = world.resource_mut::<TrackedEntities>();
  tracked_entities.0.remove(&context.entity);
});

let entity = world.spawn(MyTrackedComponent).id();
let tracked_entities = world.resource::<TrackedEntities>();
assert!(tracked_entities.0.contains(&entity));

world.despawn(entity);
let tracked_entities = world.resource::<TrackedEntities>();
assert!(!tracked_entities.0.contains(&entity));

Implementations§

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impl ComponentHooks

pub fn on_add( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> &mut ComponentHooks

Register a ComponentHook that will be run when this component is added to an entity. An on_add hook will always run before on_insert hooks. Spawning an entity counts as adding all of its components.

§Panics

Will panic if the component already has an on_add hook

pub fn on_insert( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> &mut ComponentHooks

Register a ComponentHook that will be run when this component is added (with .insert) or replaced.

An on_insert hook always runs after any on_add hooks (if the entity didn’t already have the component).

§Warning

The hook won’t run if the component is already present and is only mutated, such as in a system via a query. As a result, this needs to be combined with immutable components to serve as a mechanism for reliably updating indexes and other caches.

§Panics

Will panic if the component already has an on_insert hook

pub fn on_discard( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> &mut ComponentHooks

Register a ComponentHook that will be run when this component is about to be dropped, such as being replaced (with .insert) or removed.

If this component is inserted onto an entity that already has it, this hook will run before the value is replaced, allowing access to the previous data just before it is dropped. This hook does not run if the entity did not already have this component.

An on_discard hook always runs before any on_remove hooks (if the component is being removed from the entity).

§Warning

The hook won’t run if the component is already present and is only mutated, such as in a system via a query. As a result, this needs to be combined with immutable components to serve as a mechanism for reliably updating indexes and other caches.

§Panics

Will panic if the component already has an on_discard hook

pub fn on_remove( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> &mut ComponentHooks

Register a ComponentHook that will be run when this component is removed from an entity. Despawning an entity counts as removing all of its components.

§Panics

Will panic if the component already has an on_remove hook

pub fn on_despawn( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> &mut ComponentHooks

Register a ComponentHook that will be run for each component on an entity when it is despawned.

§Panics

Will panic if the component already has an on_despawn hook

pub fn try_on_add( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> Option<&mut ComponentHooks>

Attempt to register a ComponentHook that will be run when this component is added to an entity.

This is a fallible version of Self::on_add.

Returns None if the component already has an on_add hook.

pub fn try_on_insert( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> Option<&mut ComponentHooks>

Attempt to register a ComponentHook that will be run when this component is added (with .insert)

This is a fallible version of Self::on_insert.

Returns None if the component already has an on_insert hook.

pub fn try_on_discard( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> Option<&mut ComponentHooks>

Attempt to register a ComponentHook that will be run when this component is replaced (with .insert) or removed

This is a fallible version of Self::on_discard.

Returns None if the component already has an on_discard hook.

pub fn try_on_remove( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> Option<&mut ComponentHooks>

Attempt to register a ComponentHook that will be run when this component is removed from an entity.

This is a fallible version of Self::on_remove.

Returns None if the component already has an on_remove hook.

pub fn try_on_despawn( &mut self, hook: for<'w> fn(DeferredWorld<'w>, HookContext), ) -> Option<&mut ComponentHooks>

Attempt to register a ComponentHook that will be run for each component on an entity when it is despawned.

This is a fallible version of Self::on_despawn.

Returns None if the component already has an on_despawn hook.

Trait Implementations§

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impl Clone for ComponentHooks

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fn clone(&self) -> ComponentHooks

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ComponentHooks

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ComponentHooks

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fn default() -> ComponentHooks

Returns the “default value” for a type. Read more

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