Struct ReflectMapEntitiesResource
pub struct ReflectMapEntitiesResource { /* private fields */ }Expand description
For a specific type of resource, this maps any fields with values of type Entity to a new world.
Since a given Entity ID is only valid for the world it came from, when performing deserialization
any stored IDs need to be re-allocated in the destination world.
See SceneEntityMapper and MapEntities for more information.
Implementations§
§impl ReflectMapEntitiesResource
impl ReflectMapEntitiesResource
pub fn map_entities(
&self,
world: &mut World,
entity_map: &mut HashMap<Entity, Entity, EntityHash>,
)
pub fn map_entities( &self, world: &mut World, entity_map: &mut HashMap<Entity, Entity, EntityHash>, )
A method for applying MapEntities behavior to elements in an EntityHashMap<Entity>.
Trait Implementations§
§impl Clone for ReflectMapEntitiesResource
impl Clone for ReflectMapEntitiesResource
§fn clone(&self) -> ReflectMapEntitiesResource
fn clone(&self) -> ReflectMapEntitiesResource
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl<R> FromType<R> for ReflectMapEntitiesResourcewhere
R: Resource + MapEntities,
impl<R> FromType<R> for ReflectMapEntitiesResourcewhere
R: Resource + MapEntities,
fn from_type() -> ReflectMapEntitiesResource
Auto Trait Implementations§
impl Freeze for ReflectMapEntitiesResource
impl RefUnwindSafe for ReflectMapEntitiesResource
impl Send for ReflectMapEntitiesResource
impl Sync for ReflectMapEntitiesResource
impl Unpin for ReflectMapEntitiesResource
impl UnwindSafe for ReflectMapEntitiesResource
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