Struct SystemWithAccess
pub struct SystemWithAccess { /* private fields */ }Expand description
A ScheduleSystem stored alongside the access returned from System::initialize.
Implementations§
§impl SystemWithAccess
impl SystemWithAccess
pub fn new(system: Box<dyn System<Out = (), In = ()>>) -> SystemWithAccess
pub fn new(system: Box<dyn System<Out = (), In = ()>>) -> SystemWithAccess
Constructs a new SystemWithAccess from a ScheduleSystem.
The access will initially be empty.
Trait Implementations§
§impl System for SystemWithAccess
impl System for SystemWithAccess
§fn system_type(&self) -> TypeId
fn system_type(&self) -> TypeId
Returns the
TypeId of the underlying system type.§fn flags(&self) -> SystemStateFlags
fn flags(&self) -> SystemStateFlags
Returns the
SystemStateFlags of the system.§unsafe fn run_unsafe(
&mut self,
input: <<SystemWithAccess as System>::In as SystemInput>::Inner<'_>,
world: UnsafeWorldCell<'_>,
) -> Result<<SystemWithAccess as System>::Out, RunSystemError>
unsafe fn run_unsafe( &mut self, input: <<SystemWithAccess as System>::In as SystemInput>::Inner<'_>, world: UnsafeWorldCell<'_>, ) -> Result<<SystemWithAccess as System>::Out, RunSystemError>
Runs the system with the given input in the world. Unlike
System::run, this function
can be called in parallel with other systems and may break Rust’s aliasing rules
if used incorrectly, making it unsafe to call. Read more§fn apply_deferred(&mut self, world: &mut World)
fn apply_deferred(&mut self, world: &mut World)
§fn queue_deferred(&mut self, world: DeferredWorld<'_>)
fn queue_deferred(&mut self, world: DeferredWorld<'_>)
Enqueues any
Deferred system parameters (or other system buffers)
of this system into the world’s command buffer.§fn initialize(&mut self, world: &mut World) -> FilteredAccessSet
fn initialize(&mut self, world: &mut World) -> FilteredAccessSet
Initialize the system. Read more
§fn check_change_tick(&mut self, check: CheckChangeTicks)
fn check_change_tick(&mut self, check: CheckChangeTicks)
§fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
Returns the system’s default system sets. Read more
§fn get_last_run(&self) -> Tick
fn get_last_run(&self) -> Tick
Gets the tick indicating the last time this system ran.
§fn set_last_run(&mut self, last_run: Tick)
fn set_last_run(&mut self, last_run: Tick)
Overwrites the tick indicating the last time this system ran. Read more
§fn type_id(&self) -> TypeId
fn type_id(&self) -> TypeId
👎Deprecated since 0.19.0:
Use system_type instead. This method shadows Any::type_id and will be removed in a future release.
§fn is_exclusive(&self) -> bool
fn is_exclusive(&self) -> bool
Returns true if the system must be run exclusively.
§fn has_deferred(&self) -> bool
fn has_deferred(&self) -> bool
Returns true if system has deferred buffers.
§fn run(
&mut self,
input: <Self::In as SystemInput>::Inner<'_>,
world: &mut World,
) -> Result<Self::Out, RunSystemError>
fn run( &mut self, input: <Self::In as SystemInput>::Inner<'_>, world: &mut World, ) -> Result<Self::Out, RunSystemError>
Runs the system with the given input in the world. Read more
§fn run_without_applying_deferred(
&mut self,
input: <Self::In as SystemInput>::Inner<'_>,
world: &mut World,
) -> Result<Self::Out, RunSystemError>
fn run_without_applying_deferred( &mut self, input: <Self::In as SystemInput>::Inner<'_>, world: &mut World, ) -> Result<Self::Out, RunSystemError>
Runs the system with the given input in the world.
Auto Trait Implementations§
impl Freeze for SystemWithAccess
impl !RefUnwindSafe for SystemWithAccess
impl Send for SystemWithAccess
impl Sync for SystemWithAccess
impl Unpin for SystemWithAccess
impl UnsafeUnpin for SystemWithAccess
impl !UnwindSafe for SystemWithAccess
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Conv for T
impl<T> Conv for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
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§impl<T> FmtForward for T
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&'a Self: for<'a> IntoIterator,
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§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
§impl<F, Marker> IntoScheduleConfigs<Box<dyn System<Out = (), In = ()>>, Marker> for F
impl<F, Marker> IntoScheduleConfigs<Box<dyn System<Out = (), In = ()>>, Marker> for F
§fn into_configs(self) -> ScheduleConfigs<Box<dyn System<Out = (), In = ()>>>
fn into_configs(self) -> ScheduleConfigs<Box<dyn System<Out = (), In = ()>>>
Convert into a
ScheduleConfigs.§fn in_set(self, set: impl SystemSet) -> ScheduleConfigs<T>
fn in_set(self, set: impl SystemSet) -> ScheduleConfigs<T>
Add these systems to the provided
set.§fn before<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn before<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
§fn after<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn after<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
§fn before_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> ScheduleConfigs<T>
fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> ScheduleConfigs<T>
Run before all systems in
set. Read more§fn after_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> ScheduleConfigs<T>
fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> ScheduleConfigs<T>
Run after all systems in
set. Read more§fn distributive_run_if<M>(
self,
condition: impl SystemCondition<M> + Clone,
) -> ScheduleConfigs<T>
fn distributive_run_if<M>( self, condition: impl SystemCondition<M> + Clone, ) -> ScheduleConfigs<T>
Add a run condition to each contained system. Read more
§fn run_if<M>(self, condition: impl SystemCondition<M>) -> ScheduleConfigs<T>
fn run_if<M>(self, condition: impl SystemCondition<M>) -> ScheduleConfigs<T>
§fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with systems in
set.§fn ambiguous_with_all(self) -> ScheduleConfigs<T>
fn ambiguous_with_all(self) -> ScheduleConfigs<T>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with any other system.
§fn chain(self) -> ScheduleConfigs<T>
fn chain(self) -> ScheduleConfigs<T>
Treat this collection as a sequence of systems. Read more
§fn chain_ignore_deferred(self) -> ScheduleConfigs<T>
fn chain_ignore_deferred(self) -> ScheduleConfigs<T>
Treat this collection as a sequence of systems. Read more
§impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
§fn into_system(this: T) -> T
fn into_system(this: T) -> T
Turns this value into its corresponding
System.§fn pipe<B, BIn, BOut, MarkerB>(self, system: B) -> IntoPipeSystem<Self, B>where
Out: 'static,
B: IntoSystem<BIn, BOut, MarkerB>,
BIn: for<'a> SystemInput<Inner<'a> = Out>,
fn pipe<B, BIn, BOut, MarkerB>(self, system: B) -> IntoPipeSystem<Self, B>where
Out: 'static,
B: IntoSystem<BIn, BOut, MarkerB>,
BIn: for<'a> SystemInput<Inner<'a> = Out>,
§fn map<T, F>(self, f: F) -> IntoAdapterSystem<F, Self>
fn map<T, F>(self, f: F) -> IntoAdapterSystem<F, Self>
Pass the output of this system into the passed function
f, creating a new system that
outputs the value returned from the function. Read more§fn with_input<T>(self, value: T) -> WithInputWrapper<Self::System, T>
fn with_input<T>(self, value: T) -> WithInputWrapper<Self::System, T>
Passes a mutable reference to
value as input to the system each run,
turning it into a system that takes no input. Read more§fn with_input_from<T>(self) -> WithInputFromWrapper<Self::System, T>
fn with_input_from<T>(self) -> WithInputFromWrapper<Self::System, T>
§fn system_type_id(&self) -> TypeId
fn system_type_id(&self) -> TypeId
§impl<T> Pipe for Twhere
T: ?Sized,
impl<T> Pipe for Twhere
T: ?Sized,
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Self: Sized,
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Pipes by value. This is generally the method you want to use. Read more
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