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Table

Struct Table 

pub struct Table { /* private fields */ }
Expand description

A column-oriented structure-of-arrays based storage for Components of entities in a World.

Conceptually, a Table can be thought of as a HashMap<ComponentId, Column>, where each Column is a type-erased Vec<T: Component>. Each row corresponds to a single entity (i.e. index 3 in Column A and index 3 in Column B point to different components on the same entity). Fetching components from a table involves fetching the associated column for a component type (via its ComponentId), then fetching the entity’s row within that column.

Implementations§

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impl Table

pub fn entities(&self) -> &[Entity]

Fetches a read-only slice of the entities stored within the Table.

pub fn capacity(&self) -> usize

Get the capacity of this table, in entities. Note that if an allocation is in process, this might not match the actual capacity of the columns, but it should once the allocation ends.

pub unsafe fn get_data_slice_for<T>( &self, component_id: ComponentId, ) -> Option<&[UnsafeCell<T>]>

Get the data of the column matching component_id as a slice.

§Safety

row.as_usize() < self.len()

  • T must match the component_id

pub fn get_added_ticks_slice_for( &self, component_id: ComponentId, ) -> Option<&[UnsafeCell<Tick>]>

Get the added ticks of the column matching component_id as a slice.

pub fn get_changed_ticks_slice_for( &self, component_id: ComponentId, ) -> Option<&[UnsafeCell<Tick>]>

Get the changed ticks of the column matching component_id as a slice.

pub fn get_changed_by_slice_for( &self, component_id: ComponentId, ) -> MaybeLocation<Option<&[UnsafeCell<&'static Location<'static>>]>>

Fetches the calling locations that last changed the each component

pub fn get_changed_tick( &self, component_id: ComponentId, row: TableRow, ) -> Option<&UnsafeCell<Tick>>

Get the specific change tick of the component matching component_id in row.

pub fn get_added_tick( &self, component_id: ComponentId, row: TableRow, ) -> Option<&UnsafeCell<Tick>>

Get the specific added tick of the component matching component_id in row.

pub fn get_changed_by( &self, component_id: ComponentId, row: TableRow, ) -> MaybeLocation<Option<&UnsafeCell<&'static Location<'static>>>>

Get the specific calling location that changed the component matching component_id in row

pub unsafe fn get_ticks_unchecked( &self, component_id: ComponentId, row: TableRow, ) -> Option<ComponentTicks>

Get the ComponentTicks of the component matching component_id in row.

§Safety
  • row.as_usize() < self.len()

pub fn get_column(&self, component_id: ComponentId) -> Option<&Column>

Fetches a read-only reference to the Column for a given Component within the table.

Returns None if the corresponding component does not belong to the table.

pub fn has_column(&self, component_id: ComponentId) -> bool

Checks if the table contains a Column for a given Component.

Returns true if the column is present, false otherwise.

pub fn entity_count(&self) -> u32

Gets the number of entities currently being stored in the table.

pub fn get_drop_for( &self, component_id: ComponentId, ) -> Option<unsafe fn(OwningPtr<'_>)>

Get the drop function for some component that is stored in this table.

pub fn component_count(&self) -> usize

Gets the number of components being stored in the table.

pub fn entity_capacity(&self) -> usize

Gets the maximum number of entities the table can currently store without reallocating the underlying memory.

pub fn is_empty(&self) -> bool

Checks if the Table is empty or not.

Returns true if the table contains no entities, false otherwise.

pub fn iter_columns(&self) -> impl Iterator<Item = &Column>

Iterates over the Columns of the Table.

pub unsafe fn get_component( &self, component_id: ComponentId, row: TableRow, ) -> Option<Ptr<'_>>

Get the component at a given row, if the Table stores components with the given component_id

§Safety

row.as_usize() < self.len()

Trait Implementations§

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impl Drop for Table

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more

Auto Trait Implementations§

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impl Freeze for Table

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impl !RefUnwindSafe for Table

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impl !Send for Table

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impl !Sync for Table

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impl Unpin for Table

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impl UnsafeUnpin for Table

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impl !UnwindSafe for Table

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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Causes self to use its Display implementation when Debug-formatted.
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