Enum SystemHandle
pub enum SystemHandle<I = (), O = ()>where
I: SystemInput,{
Strong(Arc<StrongSystemHandle>),
Weak(SystemId<I, O>),
}Expand description
A maybe-strong handle to an entity acting as a registered system. Strong
handles are created by World::register_tracked_system or
World::register_tracked_boxed_system.
Strong handles provide automatic cleanup of registered systems once all clones
of the handle are dropped, while weak handles do not. However, the existence
of a strong handle does not prevent the registered system entity from being
despawned manually, like with World::unregister_system or
World::unregister_system_cached.
§Cleanup
Registered system entities are cleaned up by the despawn_unused_registered_systems
system, which is automatically added to the default app by the bevy_app
crate when the “std” feature is enabled. If not using the default app, the
“std” feature, or bevy_app in general, consider running this system
yourself to ensure proper cleanup of registered systems.
Variants§
Strong(Arc<StrongSystemHandle>)
A strong handle keeps the system entity alive as long as the handle (and any clones of it) exist, as long as the system entity isn’t manually despawned.
Weak(SystemId<I, O>)
A weak handle does not keep the system entity alive.
Implementations§
§impl<I, O> SystemHandle<I, O>where
I: SystemInput,
impl<I, O> SystemHandle<I, O>where
I: SystemInput,
Trait Implementations§
§impl<I, O> Clone for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> Clone for SystemHandle<I, O>where
I: SystemInput,
§fn clone(&self) -> SystemHandle<I, O>
fn clone(&self) -> SystemHandle<I, O>
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl<I, O> Debug for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> Debug for SystemHandle<I, O>where
I: SystemInput,
§impl<I, O> From<&SystemHandle<I, O>> for SystemId<I, O>where
I: SystemInput,
impl<I, O> From<&SystemHandle<I, O>> for SystemId<I, O>where
I: SystemInput,
§fn from(handle: &SystemHandle<I, O>) -> SystemId<I, O>
fn from(handle: &SystemHandle<I, O>) -> SystemId<I, O>
§impl<I, O> From<SystemHandle<I, O>> for SystemHandleTemplate<I, O>where
I: SystemInput + 'static,
O: 'static,
impl<I, O> From<SystemHandle<I, O>> for SystemHandleTemplate<I, O>where
I: SystemInput + 'static,
O: 'static,
§fn from(handle: SystemHandle<I, O>) -> SystemHandleTemplate<I, O>
fn from(handle: SystemHandle<I, O>) -> SystemHandleTemplate<I, O>
§impl<I, O> From<SystemHandle<I, O>> for SystemId<I, O>where
I: SystemInput,
impl<I, O> From<SystemHandle<I, O>> for SystemId<I, O>where
I: SystemInput,
§fn from(handle: SystemHandle<I, O>) -> SystemId<I, O>
fn from(handle: SystemHandle<I, O>) -> SystemId<I, O>
§impl<I, O> From<SystemId<I, O>> for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> From<SystemId<I, O>> for SystemHandle<I, O>where
I: SystemInput,
§fn from(id: SystemId<I, O>) -> SystemHandle<I, O>
fn from(id: SystemId<I, O>) -> SystemHandle<I, O>
§impl<I, O> FromTemplate for SystemHandle<I, O>where
I: SystemInput + 'static,
O: 'static,
impl<I, O> FromTemplate for SystemHandle<I, O>where
I: SystemInput + 'static,
O: 'static,
§type Template = SystemHandleTemplate<I, O>
type Template = SystemHandleTemplate<I, O>
Template for this type.§impl<I, O> Hash for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> Hash for SystemHandle<I, O>where
I: SystemInput,
§impl<I, O> PartialEq<SystemId<I, O>> for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> PartialEq<SystemId<I, O>> for SystemHandle<I, O>where
I: SystemInput,
§impl<I, O> PartialEq for SystemHandle<I, O>where
I: SystemInput,
impl<I, O> PartialEq for SystemHandle<I, O>where
I: SystemInput,
§fn eq(&self, other: &SystemHandle<I, O>) -> bool
fn eq(&self, other: &SystemHandle<I, O>) -> bool
self and other values to be equal, and is used by ==.impl<I, O> Eq for SystemHandle<I, O>where
I: SystemInput,
Auto Trait Implementations§
impl<I, O> Freeze for SystemHandle<I, O>
impl<I, O> RefUnwindSafe for SystemHandle<I, O>
impl<I, O> Send for SystemHandle<I, O>
impl<I, O> Sync for SystemHandle<I, O>
impl<I, O> Unpin for SystemHandle<I, O>
impl<I, O> UnsafeUnpin for SystemHandle<I, O>
impl<I, O> UnwindSafe for SystemHandle<I, O>
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T: ?Sized,
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T: ?Sized,
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