Struct EntityEntryCommands
pub struct EntityEntryCommands<'a, T> { /* private fields */ }Expand description
A wrapper around EntityCommands with convenience methods for working with a specified component type.
Implementations§
§impl<'a, T> EntityEntryCommands<'a, T>
impl<'a, T> EntityEntryCommands<'a, T>
pub fn and_modify(
&mut self,
modify: impl FnOnce(Mut<'_, T>) + Send + Sync + 'static,
) -> &mut EntityEntryCommands<'a, T>
pub fn and_modify( &mut self, modify: impl FnOnce(Mut<'_, T>) + Send + Sync + 'static, ) -> &mut EntityEntryCommands<'a, T>
Modify the component T if it exists, using the function modify.
§impl<'a, T> EntityEntryCommands<'a, T>where
T: Component,
impl<'a, T> EntityEntryCommands<'a, T>where
T: Component,
pub fn reborrow(&mut self) -> EntityEntryCommands<'_, T>
pub fn reborrow(&mut self) -> EntityEntryCommands<'_, T>
Returns a EntityEntryCommands with a smaller lifetime.
This is useful if you have &mut EntityEntryCommands but need EntityEntryCommands.
pub fn or_insert(&mut self, default: T) -> &mut EntityEntryCommands<'a, T>
pub fn or_insert(&mut self, default: T) -> &mut EntityEntryCommands<'a, T>
Insert default into this entity,
if T is not already present.
pub fn or_try_insert(&mut self, default: T) -> &mut EntityEntryCommands<'a, T>
pub fn or_try_insert(&mut self, default: T) -> &mut EntityEntryCommands<'a, T>
pub fn or_insert_with<F>(
&mut self,
default: F,
) -> &mut EntityEntryCommands<'a, T>
pub fn or_insert_with<F>( &mut self, default: F, ) -> &mut EntityEntryCommands<'a, T>
Insert the value returned from default into this entity,
if T is not already present.
default will only be invoked if the component will actually be inserted.
pub fn or_try_insert_with<F>(
&mut self,
default: F,
) -> &mut EntityEntryCommands<'a, T>
pub fn or_try_insert_with<F>( &mut self, default: F, ) -> &mut EntityEntryCommands<'a, T>
pub fn or_default(&mut self) -> &mut EntityEntryCommands<'a, T>where
T: Default,
pub fn or_default(&mut self) -> &mut EntityEntryCommands<'a, T>where
T: Default,
Insert T::default into this entity,
if T is not already present.
T::default will only be invoked if the component will actually be inserted.
pub fn or_from_world(&mut self) -> &mut EntityEntryCommands<'a, T>where
T: FromWorld,
pub fn or_from_world(&mut self) -> &mut EntityEntryCommands<'a, T>where
T: FromWorld,
Insert T::from_world into this entity,
if T is not already present.
T::from_world will only be invoked if the component will actually be inserted.
pub fn entity(&mut self) -> EntityCommands<'_>
pub fn entity(&mut self) -> EntityCommands<'_>
Get the EntityCommands from which the EntityEntryCommands was initiated.
This allows you to continue chaining method calls after calling EntityCommands::entry.
§Example
#[derive(Component)]
struct Level(u32);
fn level_up_system(mut commands: Commands, player: Res<PlayerEntity>) {
commands
.entity(player.entity)
.entry::<Level>()
// Modify the component if it exists.
.and_modify(|mut lvl| lvl.0 += 1)
// Otherwise, insert a default value.
.or_insert(Level(0))
// Return the EntityCommands for the entity.
.entity()
// Continue chaining method calls.
.insert(Name::new("Player"));
}Auto Trait Implementations§
impl<'a, T> Freeze for EntityEntryCommands<'a, T>
impl<'a, T> RefUnwindSafe for EntityEntryCommands<'a, T>where
T: RefUnwindSafe,
impl<'a, T> Send for EntityEntryCommands<'a, T>where
T: Send,
impl<'a, T> Sync for EntityEntryCommands<'a, T>where
T: Sync,
impl<'a, T> Unpin for EntityEntryCommands<'a, T>where
T: Unpin,
impl<'a, T> UnsafeUnpin for EntityEntryCommands<'a, T>
impl<'a, T> !UnwindSafe for EntityEntryCommands<'a, T>
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