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ParamSetBuilder

Struct ParamSetBuilder 

pub struct ParamSetBuilder<T>(pub T);
Expand description

A SystemParamBuilder for a ParamSet.

To build a ParamSet with a tuple of system parameters, pass a tuple of matching SystemParamBuilders. To build a ParamSet with a Vec of system parameters, pass a Vec of matching SystemParamBuilders.

§Examples

let system = (ParamSetBuilder((
    QueryParamBuilder::new(|builder| {
        builder.with::<Enemy>();
    }),
    QueryParamBuilder::new(|builder| {
        builder.with::<Ally>();
    }),
    ParamBuilder,
)),)
    .build_state(&mut world)
    .build_system(buildable_system_with_tuple);

fn buildable_system_with_tuple(
    mut set: ParamSet<(Query<&mut Health>, Query<&mut Health>, &World)>,
) {
    // The first parameter is built from the first builder,
    // so this will iterate over enemies.
    for mut health in set.p0().iter_mut() {}
    // And the second parameter is built from the second builder,
    // so this will iterate over allies.
    for mut health in set.p1().iter_mut() {}
    // Parameters that don't need special building can use `ParamBuilder`.
    let entities = set.p2().entities();
}

let system = (ParamSetBuilder(vec![
    QueryParamBuilder::new_box(|builder| {
        builder.with::<Enemy>();
    }),
    QueryParamBuilder::new_box(|builder| {
        builder.with::<Ally>();
    }),
]),)
    .build_state(&mut world)
    .build_system(buildable_system_with_vec);

fn buildable_system_with_vec(mut set: ParamSet<Vec<Query<&mut Health>>>) {
    // As with tuples, the first parameter is built from the first builder,
    // so this will iterate over enemies.
    for mut health in set.get_mut(0).iter_mut() {}
    // And the second parameter is built from the second builder,
    // so this will iterate over allies.
    for mut health in set.get_mut(1).iter_mut() {}
    // You can iterate over the parameters either by index,
    // or using the `for_each` method.
    set.for_each(|mut query| for mut health in query.iter_mut() {});
}

Tuple Fields§

§0: T

Trait Implementations§

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impl<T> Clone for ParamSetBuilder<T>
where T: Clone,

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fn clone(&self) -> ParamSetBuilder<T>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for ParamSetBuilder<T>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Default for ParamSetBuilder<T>
where T: Default,

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fn default() -> ParamSetBuilder<T>

Returns the “default value” for a type. Read more
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impl<'w, 's, P0, B0> SystemParamBuilder<ParamSet<'w, 's, (P0,)>> for ParamSetBuilder<(B0,)>
where P0: SystemParam, B0: SystemParamBuilder<P0>,

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fn build(self, world: &mut World) -> <(P0,) as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn build_state(self, world: &mut World) -> SystemState<P>

Create a SystemState from a SystemParamBuilder. To create a system, call SystemState::build_system on the result.
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fn build_system<Marker, In, Out, Func>( self, func: Func, ) -> IntoBuilderSystem<Marker, In, Out, Func, Self>
where Self: 'static, Func: SystemParamFunction<Marker, Param = P>,

Create a System from a SystemParamBuilder directly. Read more
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impl<'w, 's, P0, P1, B0, B1> SystemParamBuilder<ParamSet<'w, 's, (P0, P1)>> for ParamSetBuilder<(B0, B1)>

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fn build(self, world: &mut World) -> <(P0, P1) as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn build_state(self, world: &mut World) -> SystemState<P>

Create a SystemState from a SystemParamBuilder. To create a system, call SystemState::build_system on the result.
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fn build_system<Marker, In, Out, Func>( self, func: Func, ) -> IntoBuilderSystem<Marker, In, Out, Func, Self>
where Self: 'static, Func: SystemParamFunction<Marker, Param = P>,

Create a System from a SystemParamBuilder directly. Read more
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impl<'w, 's, P0, P1, P2, B0, B1, B2> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2)>> for ParamSetBuilder<(B0, B1, B2)>

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fn build(self, world: &mut World) -> <(P0, P1, P2) as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn build_state(self, world: &mut World) -> SystemState<P>

Create a SystemState from a SystemParamBuilder. To create a system, call SystemState::build_system on the result.
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fn build_system<Marker, In, Out, Func>( self, func: Func, ) -> IntoBuilderSystem<Marker, In, Out, Func, Self>
where Self: 'static, Func: SystemParamFunction<Marker, Param = P>,

Create a System from a SystemParamBuilder directly. Read more
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impl<'w, 's, P0, P1, P2, P3, B0, B1, B2, B3> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3)>> for ParamSetBuilder<(B0, B1, B2, B3)>

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fn build(self, world: &mut World) -> <(P0, P1, P2, P3) as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn build_state(self, world: &mut World) -> SystemState<P>

Create a SystemState from a SystemParamBuilder. To create a system, call SystemState::build_system on the result.
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fn build_system<Marker, In, Out, Func>( self, func: Func, ) -> IntoBuilderSystem<Marker, In, Out, Func, Self>
where Self: 'static, Func: SystemParamFunction<Marker, Param = P>,

Create a System from a SystemParamBuilder directly. Read more
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impl<'w, 's, P0, P1, P2, P3, P4, B0, B1, B2, B3, B4> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4)>> for ParamSetBuilder<(B0, B1, B2, B3, B4)>

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fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4) as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn build_state(self, world: &mut World) -> SystemState<P>

Create a SystemState from a SystemParamBuilder. To create a system, call SystemState::build_system on the result.
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fn build_system<Marker, In, Out, Func>( self, func: Func, ) -> IntoBuilderSystem<Marker, In, Out, Func, Self>
where Self: 'static, Func: SystemParamFunction<Marker, Param = P>,

Create a System from a SystemParamBuilder directly. Read more
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impl<'w, 's, P0, P1, P2, P3, P4, P5, B0, B1, B2, B3, B4, B5> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5)>

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fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4, P5) as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn build_state(self, world: &mut World) -> SystemState<P>

Create a SystemState from a SystemParamBuilder. To create a system, call SystemState::build_system on the result.
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fn build_system<Marker, In, Out, Func>( self, func: Func, ) -> IntoBuilderSystem<Marker, In, Out, Func, Self>
where Self: 'static, Func: SystemParamFunction<Marker, Param = P>,

Create a System from a SystemParamBuilder directly. Read more
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impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, B0, B1, B2, B3, B4, B5, B6> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6)>

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fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4, P5, P6) as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn build_state(self, world: &mut World) -> SystemState<P>

Create a SystemState from a SystemParamBuilder. To create a system, call SystemState::build_system on the result.
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fn build_system<Marker, In, Out, Func>( self, func: Func, ) -> IntoBuilderSystem<Marker, In, Out, Func, Self>
where Self: 'static, Func: SystemParamFunction<Marker, Param = P>,

Create a System from a SystemParamBuilder directly. Read more
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impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7, B0, B1, B2, B3, B4, B5, B6, B7> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6, B7)>

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fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4, P5, P6, P7) as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn build_state(self, world: &mut World) -> SystemState<P>

Create a SystemState from a SystemParamBuilder. To create a system, call SystemState::build_system on the result.
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fn build_system<Marker, In, Out, Func>( self, func: Func, ) -> IntoBuilderSystem<Marker, In, Out, Func, Self>
where Self: 'static, Func: SystemParamFunction<Marker, Param = P>,

Create a System from a SystemParamBuilder directly. Read more
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impl<'w, 's, P, B> SystemParamBuilder<ParamSet<'w, 's, Vec<P>>> for ParamSetBuilder<Vec<B>>

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fn build(self, world: &mut World) -> <Vec<P> as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn build_state(self, world: &mut World) -> SystemState<P>

Create a SystemState from a SystemParamBuilder. To create a system, call SystemState::build_system on the result.
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fn build_system<Marker, In, Out, Func>( self, func: Func, ) -> IntoBuilderSystem<Marker, In, Out, Func, Self>
where Self: 'static, Func: SystemParamFunction<Marker, Param = P>,

Create a System from a SystemParamBuilder directly. Read more

Auto Trait Implementations§

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impl<T> Freeze for ParamSetBuilder<T>
where T: Freeze,

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impl<T> RefUnwindSafe for ParamSetBuilder<T>
where T: RefUnwindSafe,

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impl<T> Send for ParamSetBuilder<T>
where T: Send,

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impl<T> Sync for ParamSetBuilder<T>
where T: Sync,

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impl<T> Unpin for ParamSetBuilder<T>
where T: Unpin,

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impl<T> UnsafeUnpin for ParamSetBuilder<T>
where T: UnsafeUnpin,

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impl<T> UnwindSafe for ParamSetBuilder<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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where Self: Into<T>,

Converts self into T using Into<T>. Read more
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Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Causes self to use its Binary implementation when Debug-formatted.
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where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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Causes self to use its LowerExp implementation when Debug-formatted.
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