Struct SystemName
pub struct SystemName(/* private fields */);Expand description
SystemParam that returns the name of the system which it is used in.
This is not a reliable identifier, it is more so useful for debugging or logging.
§Examples
#[derive(SystemParam)]
struct Logger {
system_name: SystemName,
}
impl Logger {
fn log(&mut self, message: &str) {
eprintln!("{}: {}", self.system_name, message);
}
}
fn system1(mut logger: Logger) {
// Prints: "crate_name::mod_name::system1: Hello".
logger.log("Hello");
}Implementations§
§impl SystemName
impl SystemName
pub fn name(&self) -> DebugName
pub fn name(&self) -> DebugName
Gets the name of the system.
Trait Implementations§
§impl Debug for SystemName
impl Debug for SystemName
§impl Display for SystemName
impl Display for SystemName
§impl ExclusiveSystemParam for SystemName
impl ExclusiveSystemParam for SystemName
§type Item<'s> = SystemName
type Item<'s> = SystemName
The item type returned when constructing this system param.
See
SystemParam::Item.§fn init(
_world: &mut World,
_system_meta: &mut SystemMeta,
) -> <SystemName as ExclusiveSystemParam>::State
fn init( _world: &mut World, _system_meta: &mut SystemMeta, ) -> <SystemName as ExclusiveSystemParam>::State
Creates a new instance of this param’s
State.§fn get_param<'s>(
_state: &'s mut <SystemName as ExclusiveSystemParam>::State,
system_meta: &SystemMeta,
) -> Result<<SystemName as ExclusiveSystemParam>::Item<'s>, SystemParamValidationError>
fn get_param<'s>( _state: &'s mut <SystemName as ExclusiveSystemParam>::State, system_meta: &SystemMeta, ) -> Result<<SystemName as ExclusiveSystemParam>::Item<'s>, SystemParamValidationError>
Creates a parameter to be passed into an
ExclusiveSystemParamFunction.§impl SystemParam for SystemName
impl SystemParam for SystemName
§type Item<'w, 's> = SystemName
type Item<'w, 's> = SystemName
The item type returned when constructing this system param.
The value of this associated type should be
Self, instantiated with new lifetimes. Read more§fn init_state(_world: &mut World) -> <SystemName as SystemParam>::State
fn init_state(_world: &mut World) -> <SystemName as SystemParam>::State
Creates a new instance of this param’s
State.§fn init_access(
_state: &<SystemName as SystemParam>::State,
_system_meta: &mut SystemMeta,
_component_access_set: &mut FilteredAccessSet,
_world: &mut World,
)
fn init_access( _state: &<SystemName as SystemParam>::State, _system_meta: &mut SystemMeta, _component_access_set: &mut FilteredAccessSet, _world: &mut World, )
§unsafe fn get_param<'w, 's>(
_state: &'s mut <SystemName as SystemParam>::State,
system_meta: &SystemMeta,
_world: UnsafeWorldCell<'w>,
_change_tick: Tick,
) -> Result<<SystemName as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( _state: &'s mut <SystemName as SystemParam>::State, system_meta: &SystemMeta, _world: UnsafeWorldCell<'w>, _change_tick: Tick, ) -> Result<<SystemName as SystemParam>::Item<'w, 's>, SystemParamValidationError>
Creates a parameter to be passed into a
SystemParamFunction. Read more§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.§fn queue(
state: &mut Self::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
Queues any deferred mutations to be applied at the next
ApplyDeferred.impl ReadOnlySystemParam for SystemName
Auto Trait Implementations§
impl Freeze for SystemName
impl RefUnwindSafe for SystemName
impl Send for SystemName
impl Sync for SystemName
impl Unpin for SystemName
impl UnsafeUnpin for SystemName
impl UnwindSafe for SystemName
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