Struct SceneEntityReference
pub struct SceneEntityReference(/* private fields */);Expand description
A unique reference for a named entity in a scene.
Usually used by bevy_scene in generated code
Hashed here should allow implementing compile-time hashing in the future
The uniqueness of this is ensured by the following factors:
- macro invocation location: filename, line and column
- the
name_idshould uniquely identify a name in the individual macros scope - runtime, per-scope counter for each runtime call (usually from a static
AtomicU64)
Implementations§
§impl SceneEntityReference
impl SceneEntityReference
pub fn new(
_: (&'static str, usize, usize),
name_id: usize,
runtime: u64,
) -> SceneEntityReference
pub fn new( _: (&'static str, usize, usize), name_id: usize, runtime: u64, ) -> SceneEntityReference
Create a new SceneEntityReference from the invocation location, runtime time, and a local (per-macro) counter for names
Methods from Deref<Target = Hashed<InnerSceneEntityReference>>§
Trait Implementations§
§impl Clone for SceneEntityReference
impl Clone for SceneEntityReference
§fn clone(&self) -> SceneEntityReference
fn clone(&self) -> SceneEntityReference
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for SceneEntityReference
impl Debug for SceneEntityReference
§impl Deref for SceneEntityReference
impl Deref for SceneEntityReference
§type Target = Hashed<InnerSceneEntityReference>
type Target = Hashed<InnerSceneEntityReference>
The resulting type after dereferencing.
§fn deref(&self) -> &<SceneEntityReference as Deref>::Target
fn deref(&self) -> &<SceneEntityReference as Deref>::Target
Dereferences the value.
§impl Display for SceneEntityReference
impl Display for SceneEntityReference
§impl Equivalent<Hashed<InnerSceneEntityReference>> for SceneEntityReference
impl Equivalent<Hashed<InnerSceneEntityReference>> for SceneEntityReference
§fn equivalent(&self, key: &Hashed<InnerSceneEntityReference>) -> bool
fn equivalent(&self, key: &Hashed<InnerSceneEntityReference>) -> bool
Compare self to
key and return true if they are equal.§impl Hash for SceneEntityReference
impl Hash for SceneEntityReference
§impl PartialEq for SceneEntityReference
impl PartialEq for SceneEntityReference
§fn eq(&self, other: &SceneEntityReference) -> bool
fn eq(&self, other: &SceneEntityReference) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for SceneEntityReference
impl Eq for SceneEntityReference
impl StructuralPartialEq for SceneEntityReference
Auto Trait Implementations§
impl Freeze for SceneEntityReference
impl RefUnwindSafe for SceneEntityReference
impl Send for SceneEntityReference
impl Sync for SceneEntityReference
impl Unpin for SceneEntityReference
impl UnsafeUnpin for SceneEntityReference
impl UnwindSafe for SceneEntityReference
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