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ActiveStatusEffects

Struct ActiveStatusEffects 

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pub struct ActiveStatusEffects { /* private fields */ }
Expand description

Component that stores the ActiveStatusEffects of an Entity.

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impl ActiveStatusEffects

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pub fn apply(&mut self, effect: ActiveStatusEffect)

Applies a new ActiveStatusEffect.

If the ActiveStatusEffect is already active:

  1. if the new effect is the same as the old one and its duration is longer, it replaces the old effect. Otherwise, it does nothing.
  2. if the new effect is stronger than the old one:
    • if the new effect’s duration is longer, it replaces the old effect.
    • if the new effect’s duration is shorter, it overrides the old
  3. if the new effect is weaker than the old one and if the new effect’s duration is longer, it will be overridden by the old effect until the old effect’s duration is over.
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pub fn replace(&mut self, effect: ActiveStatusEffect)

Replace an existing ActiveStatusEffect.

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pub fn remove(&mut self, effect: StatusEffect)

Removes an ActiveStatusEffect.

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pub fn remove_all(&mut self)

Removes all ActiveStatusEffects.

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pub fn no_effect(&self, effect: StatusEffect) -> bool

Returns true if there are no effects of the given type.

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pub fn has_effect(&self, effect: StatusEffect) -> bool

Returns true if there is an effect of the given type.

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pub fn no_effects(&self) -> bool

Returns true if there are no effects.

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pub fn has_effects(&self) -> bool

Returns true if there are any effects.

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pub fn max_duration(&self, effect: StatusEffect) -> DurationResult

Returns the maximum duration of the given effect.

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pub fn get_current_effect( &self, effect: StatusEffect, ) -> Option<&ActiveStatusEffect>

Gets the current effect of the given type.

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pub fn get_all_effect( &self, effect: StatusEffect, ) -> Option<&Vec<ActiveStatusEffect>>

Gets all the effects of the given type.

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pub fn get_current_effects(&self) -> Vec<&ActiveStatusEffect>

Gets all the current effects.

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pub fn get_all_effects( &self, ) -> &IndexMap<StatusEffect, Vec<ActiveStatusEffect>>

Gets all the effects.

Trait Implementations§

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impl Component for ActiveStatusEffects
where ActiveStatusEffects: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<ActiveStatusEffects>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for ActiveStatusEffects

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ActiveStatusEffects

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fn default() -> ActiveStatusEffects

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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impl<C> Bundle for C
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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this Bundle’s component ids. This will be None if the component has not been registered.
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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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