pub struct EntityAttributes { /* private fields */ }Expand description
The attributes of a Living Entity.
Implementations§
Source§impl EntityAttributes
impl EntityAttributes
Sourcepub fn new() -> EntityAttributes
pub fn new() -> EntityAttributes
Creates a new instance of EntityAttributes.
Sourcepub fn get(
&self,
attribute: EntityAttribute,
) -> Option<&EntityAttributeInstance>
pub fn get( &self, attribute: EntityAttribute, ) -> Option<&EntityAttributeInstance>
Gets the instance of an attribute.
Sourcepub fn get_base_value(&self, attribute: EntityAttribute) -> Option<f64>
pub fn get_base_value(&self, attribute: EntityAttribute) -> Option<f64>
Gets the base value of an attribute.
Returns None if the attribute does not exist.
Sourcepub fn get_compute_value(&self, attribute: EntityAttribute) -> Option<f64>
pub fn get_compute_value(&self, attribute: EntityAttribute) -> Option<f64>
Gets the computed value of an attribute.
Returns None if the attribute does not exist.
Sourcepub fn has_attribute(&self, attribute: EntityAttribute) -> bool
pub fn has_attribute(&self, attribute: EntityAttribute) -> bool
Checks if an attribute exists.
Sourcepub fn create_attribute(&mut self, attribute: EntityAttribute)
pub fn create_attribute(&mut self, attribute: EntityAttribute)
Creates an attribute if it does not exist.
Sourcepub fn set_base_value(&mut self, attribute: EntityAttribute, value: f64)
pub fn set_base_value(&mut self, attribute: EntityAttribute, value: f64)
Sets the base value of an attribute.
Sourcepub fn set_add_modifier(
&mut self,
attribute: EntityAttribute,
id: &str,
modifier: f64,
)
pub fn set_add_modifier( &mut self, attribute: EntityAttribute, id: &str, modifier: f64, )
Sets an add modifier of an attribute.
Sourcepub fn set_multiply_base_modifier(
&mut self,
attribute: EntityAttribute,
id: &str,
modifier: f64,
)
pub fn set_multiply_base_modifier( &mut self, attribute: EntityAttribute, id: &str, modifier: f64, )
Sets a multiply base modifier of an attribute.
Sourcepub fn set_multiply_total_modifier(
&mut self,
attribute: EntityAttribute,
id: &str,
modifier: f64,
)
pub fn set_multiply_total_modifier( &mut self, attribute: EntityAttribute, id: &str, modifier: f64, )
Sets a multiply total modifier of an attribute.
Sourcepub fn set_modifier<S>(
&mut self,
attribute: EntityAttribute,
id: S,
modifier: f64,
operation: EntityAttributeOperation,
)
pub fn set_modifier<S>( &mut self, attribute: EntityAttribute, id: S, modifier: f64, operation: EntityAttributeOperation, )
Sets a value modifier of an attribute based on the operation.
Sourcepub fn remove_modifier<S>(&mut self, attribute: EntityAttribute, id: S)
pub fn remove_modifier<S>(&mut self, attribute: EntityAttribute, id: S)
Removes a modifier of an attribute.
Sourcepub fn clear_modifiers(&mut self, attribute: EntityAttribute)
pub fn clear_modifiers(&mut self, attribute: EntityAttribute)
Clears all modifiers of an attribute.
Sourcepub fn has_modifier<S>(&self, attribute: EntityAttribute, id: S) -> bool
pub fn has_modifier<S>(&self, attribute: EntityAttribute, id: S) -> bool
Checks if a modifier exists on an attribute.
Sourcepub fn to_properties(&self) -> Vec<AttributeProperty<'_>>
pub fn to_properties(&self) -> Vec<AttributeProperty<'_>>
For internal use only.
Converts to a Vec of AttributePropertys.
Trait Implementations§
Source§impl Clone for EntityAttributes
impl Clone for EntityAttributes
Source§fn clone(&self) -> EntityAttributes
fn clone(&self) -> EntityAttributes
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for EntityAttributes
impl Component for EntityAttributes
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<EntityAttributes>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<EntityAttributes>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for EntityAttributes
impl Debug for EntityAttributes
Source§impl Default for EntityAttributes
impl Default for EntityAttributes
Source§fn default() -> EntityAttributes
fn default() -> EntityAttributes
Source§impl PartialEq for EntityAttributes
impl PartialEq for EntityAttributes
Source§fn eq(&self, other: &EntityAttributes) -> bool
fn eq(&self, other: &EntityAttributes) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for EntityAttributes
Auto Trait Implementations§
impl Freeze for EntityAttributes
impl RefUnwindSafe for EntityAttributes
impl Send for EntityAttributes
impl Sync for EntityAttributes
impl Unpin for EntityAttributes
impl UnsafeUnpin for EntityAttributes
impl UnwindSafe for EntityAttributes
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