pub struct Velocity(pub DVec3);Expand description
Entity velocity in m/s.
Tuple Fields§
§0: DVec3Implementations§
Methods from Deref<Target = DVec3>§
pub const ZERO: DVec3
pub const ONE: DVec3
pub const NEG_ONE: DVec3
pub const MIN: DVec3
pub const MAX: DVec3
pub const NAN: DVec3
pub const INFINITY: DVec3
pub const NEG_INFINITY: DVec3
pub const X: DVec3
pub const Y: DVec3
pub const Z: DVec3
pub const NEG_X: DVec3
pub const NEG_Y: DVec3
pub const NEG_Z: DVec3
pub const AXES: [DVec3; 3]
pub const USES_CORE_SIMD: bool = false
pub const USES_NEON: bool = false
pub const USES_SCALAR_MATH: bool = true
pub const USES_SSE2: bool = false
pub const USES_WASM_SIMD: bool = false
pub const USES_WASM32_SIMD: bool = false
Trait Implementations§
Source§impl Component for Velocity
impl Component for Velocity
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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type Mutability = Mutable
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Velocity>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Velocity>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreimpl Copy for Velocity
Auto Trait Implementations§
impl Freeze for Velocity
impl RefUnwindSafe for Velocity
impl Send for Velocity
impl Sync for Velocity
impl Unpin for Velocity
impl UnsafeUnpin for Velocity
impl UnwindSafe for Velocity
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