pub struct EntityLayer { /* private fields */ }Expand description
A Component containing Minecraft entities.
Implementations§
Source§impl EntityLayer
impl EntityLayer
Trait Implementations§
Source§impl Component for EntityLayer
impl Component for EntityLayer
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<EntityLayer>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<EntityLayer>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for EntityLayer
impl Debug for EntityLayer
Source§impl Layer for EntityLayer
impl Layer for EntityLayer
Source§type ExceptWriter<'a> = ExceptWriter<'a>
type ExceptWriter<'a> = ExceptWriter<'a>
Packet writer returned by
except_writer.Source§type ViewWriter<'a> = ViewWriter<'a>
type ViewWriter<'a> = ViewWriter<'a>
Packet writer returned by
view_writer.Source§type ViewExceptWriter<'a> = ViewExceptWriter<'a>
type ViewExceptWriter<'a> = ViewExceptWriter<'a>
Packet writer returned by
view_except_writer.Source§type RadiusWriter<'a> = RadiusWriter<'a>
type RadiusWriter<'a> = RadiusWriter<'a>
Packet writer returned by
radius_writer.Source§type RadiusExceptWriter<'a> = RadiusExceptWriter<'a>
type RadiusExceptWriter<'a> = RadiusExceptWriter<'a>
Packet writer returned by
radius_except_writer.Source§fn except_writer(
&mut self,
except: Entity,
) -> <EntityLayer as Layer>::ExceptWriter<'_>
fn except_writer( &mut self, except: Entity, ) -> <EntityLayer as Layer>::ExceptWriter<'_>
Returns a packet writer which sends packets to all viewers not
identified by
except.Source§fn view_writer(
&mut self,
pos: impl Into<ChunkPos>,
) -> <EntityLayer as Layer>::ViewWriter<'_>
fn view_writer( &mut self, pos: impl Into<ChunkPos>, ) -> <EntityLayer as Layer>::ViewWriter<'_>
Returns a packet writer which sends packets to viewers in view of
the chunk position
pos.Source§fn view_except_writer(
&mut self,
pos: impl Into<ChunkPos>,
except: Entity,
) -> <EntityLayer as Layer>::ViewExceptWriter<'_>
fn view_except_writer( &mut self, pos: impl Into<ChunkPos>, except: Entity, ) -> <EntityLayer as Layer>::ViewExceptWriter<'_>
Returns a packet writer which sends packets to viewers in
view of the chunk position
pos and not identified by except.Source§fn radius_writer(
&mut self,
center: impl Into<BlockPos>,
radius: u32,
) -> <EntityLayer as Layer>::RadiusWriter<'_>
fn radius_writer( &mut self, center: impl Into<BlockPos>, radius: u32, ) -> <EntityLayer as Layer>::RadiusWriter<'_>
Returns a packet writer which sends packets to viewers within
radius
blocks of the block position pos.Source§fn radius_except_writer(
&mut self,
center: impl Into<BlockPos>,
radius: u32,
except: Entity,
) -> <EntityLayer as Layer>::RadiusExceptWriter<'_>
fn radius_except_writer( &mut self, center: impl Into<BlockPos>, radius: u32, except: Entity, ) -> <EntityLayer as Layer>::RadiusExceptWriter<'_>
Returns a packet writer which sends packets to viewers within
radius
blocks of the block position pos and not identified by except.Source§impl WritePacket for EntityLayer
impl WritePacket for EntityLayer
Source§fn write_packet_fallible<P>(&mut self, packet: &P) -> Result<(), Error>
fn write_packet_fallible<P>(&mut self, packet: &P) -> Result<(), Error>
Writes a packet to this object. The result of encoding the packet is
returned.
Source§fn write_packet_bytes(&mut self, bytes: &[u8])
fn write_packet_bytes(&mut self, bytes: &[u8])
Copies raw packet data directly into this object. Don’t use this unless
you know what you’re doing.
Auto Trait Implementations§
impl Freeze for EntityLayer
impl RefUnwindSafe for EntityLayer
impl Send for EntityLayer
impl Sync for EntityLayer
impl Unpin for EntityLayer
impl UnsafeUnpin for EntityLayer
impl UnwindSafe for EntityLayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
§impl<T> Conv for T
impl<T> Conv for T
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T: Any,
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T: Any,
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impl<T> DowncastSend for T
§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Moves the components out of the bundle. Read more
§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )
Applies the after-effects of spawning this bundle. Read more
§impl<T> FmtForward for T
impl<T> FmtForward for T
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Self: Binary,
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Self: Binary,
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Source§fn send_chat_message<'a>(&mut self, msg: impl IntoText<'a>)
fn send_chat_message<'a>(&mut self, msg: impl IntoText<'a>)
Sends a system message visible in the chat.
Source§fn send_action_bar_message<'a>(&mut self, msg: impl IntoText<'a>)
fn send_action_bar_message<'a>(&mut self, msg: impl IntoText<'a>)
Displays a message in the player’s action bar (text above the hotbar).
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