pub struct AdvancementBundle {
pub advancement: Advancement,
pub requirements: AdvancementRequirements,
pub cached_bytes: AdvancementCachedBytes,
}Expand description
Components for advancement that are required
Optional components:
AdvancementDisplay
ChildOf - parent advancement
Fields§
§advancement: Advancement§requirements: AdvancementRequirements§cached_bytes: AdvancementCachedBytesTrait Implementations§
Source§impl Bundle for AdvancementBundle
impl Bundle for AdvancementBundle
Source§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
Source§impl DynamicBundle for AdvancementBundle
impl DynamicBundle for AdvancementBundle
Source§unsafe fn get_components(
ptr: MovingPtr<'_, AdvancementBundle>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
)
unsafe fn get_components( ptr: MovingPtr<'_, AdvancementBundle>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), )
Moves the components out of the bundle. Read more
Source§unsafe fn apply_effect(
ptr: MovingPtr<'_, MaybeUninit<AdvancementBundle>>,
func: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( ptr: MovingPtr<'_, MaybeUninit<AdvancementBundle>>, func: &mut EntityWorldMut<'_>, )
Applies the after-effects of spawning this bundle. Read more
impl BundleFromComponents for AdvancementBundle
Auto Trait Implementations§
impl Freeze for AdvancementBundle
impl RefUnwindSafe for AdvancementBundle
impl Send for AdvancementBundle
impl Sync for AdvancementBundle
impl Unpin for AdvancementBundle
impl UnsafeUnpin for AdvancementBundle
impl UnwindSafe for AdvancementBundle
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