pub struct BossBarFlags(/* private fields */);Expand description
The flags of a boss bar (darken sky, dragon bar, create fog).
Implementations§
Source§impl BossBarFlags
impl BossBarFlags
Sourcepub const fn new() -> BossBarFlags
pub const fn new() -> BossBarFlags
Creates a new default initialized bitfield.
Sourcepub const fn from_bits(bits: u8) -> BossBarFlags
pub const fn from_bits(bits: u8) -> BossBarFlags
Convert from bits.
Sourcepub const fn darken_sky(&self) -> bool
pub const fn darken_sky(&self) -> bool
Bits: 0..1
Sourcepub const fn with_darken_sky_checked(
self,
value: bool,
) -> Result<BossBarFlags, ()>
pub const fn with_darken_sky_checked( self, value: bool, ) -> Result<BossBarFlags, ()>
Bits: 0..1
Sourcepub const fn with_darken_sky(self, value: bool) -> BossBarFlags
pub const fn with_darken_sky(self, value: bool) -> BossBarFlags
Bits: 0..1
Sourcepub const fn set_darken_sky(&mut self, value: bool)
pub const fn set_darken_sky(&mut self, value: bool)
Bits: 0..1
Sourcepub const fn dragon_bar(&self) -> bool
pub const fn dragon_bar(&self) -> bool
Bits: 1..2
Sourcepub const fn with_dragon_bar_checked(
self,
value: bool,
) -> Result<BossBarFlags, ()>
pub const fn with_dragon_bar_checked( self, value: bool, ) -> Result<BossBarFlags, ()>
Bits: 1..2
Sourcepub const fn with_dragon_bar(self, value: bool) -> BossBarFlags
pub const fn with_dragon_bar(self, value: bool) -> BossBarFlags
Bits: 1..2
Sourcepub const fn set_dragon_bar(&mut self, value: bool)
pub const fn set_dragon_bar(&mut self, value: bool)
Bits: 1..2
Sourcepub const fn create_fog(&self) -> bool
pub const fn create_fog(&self) -> bool
Bits: 2..3
Sourcepub const fn with_create_fog_checked(
self,
value: bool,
) -> Result<BossBarFlags, ()>
pub const fn with_create_fog_checked( self, value: bool, ) -> Result<BossBarFlags, ()>
Bits: 2..3
Sourcepub const fn with_create_fog(self, value: bool) -> BossBarFlags
pub const fn with_create_fog(self, value: bool) -> BossBarFlags
Bits: 2..3
Sourcepub const fn set_create_fog(&mut self, value: bool)
pub const fn set_create_fog(&mut self, value: bool)
Bits: 2..3
Trait Implementations§
Source§impl Clone for BossBarFlags
impl Clone for BossBarFlags
Source§fn clone(&self) -> BossBarFlags
fn clone(&self) -> BossBarFlags
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for BossBarFlags
impl Component for BossBarFlags
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have [
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<BossBarFlags>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<BossBarFlags>>
Returns [
ComponentRelationshipAccessor] required for working with relationships in dynamic contexts. Read more§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_add [ComponentHook] for this [Component] if one is defined.§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_insert [ComponentHook] for this [Component] if one is defined.§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_discard [ComponentHook] for this [Component] if one is defined.§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_remove [ComponentHook] for this [Component] if one is defined.§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Gets the
on_despawn [ComponentHook] for this [Component] if one is defined.§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given [
EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning.
When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for BossBarFlags
impl Debug for BossBarFlags
Source§impl<'a> Decode<'a> for BossBarFlags
impl<'a> Decode<'a> for BossBarFlags
Source§impl Default for BossBarFlags
impl Default for BossBarFlags
Source§fn default() -> BossBarFlags
fn default() -> BossBarFlags
Returns the “default value” for a type. Read more
Source§impl Encode for BossBarFlags
impl Encode for BossBarFlags
Source§impl From<BossBarFlags> for u8
impl From<BossBarFlags> for u8
Source§fn from(v: BossBarFlags) -> u8
fn from(v: BossBarFlags) -> u8
Converts to this type from the input type.
Source§impl From<u8> for BossBarFlags
impl From<u8> for BossBarFlags
Source§fn from(v: u8) -> BossBarFlags
fn from(v: u8) -> BossBarFlags
Converts to this type from the input type.
Source§impl PartialEq for BossBarFlags
impl PartialEq for BossBarFlags
Source§fn eq(&self, other: &BossBarFlags) -> bool
fn eq(&self, other: &BossBarFlags) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for BossBarFlags
impl Eq for BossBarFlags
impl StructuralPartialEq for BossBarFlags
Auto Trait Implementations§
impl Freeze for BossBarFlags
impl RefUnwindSafe for BossBarFlags
impl Send for BossBarFlags
impl Sync for BossBarFlags
impl Unpin for BossBarFlags
impl UnsafeUnpin for BossBarFlags
impl UnwindSafe for BossBarFlags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
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impl<C> Bundle for Cwhere
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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
Return a iterator over this [
Bundle]’s component ids. This will be None if the component has not been registered.§impl<C> BundleFromComponents for Cwhere
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impl<C> BundleFromComponents for Cwhere
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§impl<C> DynamicBundle for Cwhere
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impl<C> DynamicBundle for Cwhere
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§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Moves the components out of the bundle. Read more
§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )
Applies the after-effects of spawning this bundle. Read more
§impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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