pub enum EntityAttribute {
Show 32 variants
Armor,
ArmorToughness,
AttackDamage,
AttackKnockback,
AttackSpeed,
BlockBreakSpeed,
BlockInteractionRange,
BurningTime,
EntityInteractionRange,
ExplosionKnockbackResistance,
FallDamageMultiplier,
FlyingSpeed,
FollowRange,
Gravity,
JumpStrength,
KnockbackResistance,
Luck,
MaxAbsorption,
MaxHealth,
MiningEfficiency,
MovementEfficiency,
MovementSpeed,
OxygenBonus,
SafeFallDistance,
Scale,
SneakingSpeed,
SpawnReinforcements,
StepHeight,
SubmergedMiningSpeed,
SweepingDamageRatio,
TemptRange,
WaterMovementEfficiency,
}Variants§
Armor
ArmorToughness
AttackDamage
AttackKnockback
AttackSpeed
BlockBreakSpeed
BlockInteractionRange
BurningTime
EntityInteractionRange
ExplosionKnockbackResistance
FallDamageMultiplier
FlyingSpeed
FollowRange
Gravity
JumpStrength
KnockbackResistance
Luck
MaxAbsorption
MaxHealth
MiningEfficiency
MovementEfficiency
MovementSpeed
OxygenBonus
SafeFallDistance
Scale
SneakingSpeed
SpawnReinforcements
StepHeight
SubmergedMiningSpeed
SweepingDamageRatio
TemptRange
WaterMovementEfficiency
Implementations§
Source§impl EntityAttribute
impl EntityAttribute
pub fn get_id(self) -> u8
pub fn from_id(id: u8) -> Option<EntityAttribute>
pub fn name(self) -> &'static str
pub fn default_value(self) -> f64
pub fn translation_key(self) -> &'static str
pub fn tracked(self) -> bool
pub fn min_value(self) -> f64
pub fn max_value(self) -> f64
Trait Implementations§
Source§impl Clone for EntityAttribute
impl Clone for EntityAttribute
Source§fn clone(&self) -> EntityAttribute
fn clone(&self) -> EntityAttribute
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EntityAttribute
impl Debug for EntityAttribute
Source§impl<'a> Decode<'a> for EntityAttribute
impl<'a> Decode<'a> for EntityAttribute
Source§impl Encode for EntityAttribute
impl Encode for EntityAttribute
Source§impl Hash for EntityAttribute
impl Hash for EntityAttribute
Source§impl PartialEq for EntityAttribute
impl PartialEq for EntityAttribute
Source§fn eq(&self, other: &EntityAttribute) -> bool
fn eq(&self, other: &EntityAttribute) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for EntityAttribute
impl Eq for EntityAttribute
impl StructuralPartialEq for EntityAttribute
Auto Trait Implementations§
impl Freeze for EntityAttribute
impl RefUnwindSafe for EntityAttribute
impl Send for EntityAttribute
impl Sync for EntityAttribute
impl Unpin for EntityAttribute
impl UnsafeUnpin for EntityAttribute
impl UnwindSafe for EntityAttribute
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
§impl<T> TypeData for T
impl<T> TypeData for T
§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.