pub enum EntityStatus {
Show 59 variants
AddBreedingParticles = 18,
AddBubbleParticles = 67,
AddDeathParticles = 60,
AddDolphinHappyVillagerParticles = 38,
AddNegativePlayerReactionParticles = 6,
AddPortalParticles = 46,
AddPositivePlayerReactionParticles = 7,
AddSplashParticles = 42,
AddSprintingParticlesOrResetSpawnerMinecartSpawnDelay = 1,
AddVillagerAngryParticles = 13,
AddVillagerHappyParticles = 14,
AddVillagerHeartParticles = 12,
AddWitchParticles = 15,
BreakBody = 65,
BreakChest = 50,
BreakFeet = 52,
BreakHead = 49,
BreakLegs = 51,
BreakMainhand = 47,
BreakOffhand = 48,
BreakSaddle = 68,
ConsumeItem = 9,
CreateEatingParticles = 45,
DripHoney = 53,
DripRichHoney = 54,
EarsTwitch = 61,
ExplodeFireworkClient = 17,
FinishRam = 59,
HitArmorStand = 32,
InvulnerableCreakingHit = 66,
LookAtVillager = 11,
Peeking = 64,
PlayAttackSound = 4,
PlayCureZombieVillagerSound = 16,
PlayDeathSoundOrAddProjectileHitParticles = 3,
PlayGuardianAttackSound = 21,
PlaySpawnEffects = 20,
PrepareRam = 58,
PullHookedEntity = 31,
ResetSquidThrustTimer = 19,
ResetWolfShake = 56,
SetOpLevel0 = 24,
SetOpLevel1 = 25,
SetOpLevel2 = 26,
SetOpLevel3 = 27,
SetOpLevel4 = 28,
SetSheepEatGrassTimerOrPrimeTntMinecart = 10,
ShakeOffWater = 8,
SonicBoom = 62,
StartDigging = 63,
StopAttack = 5,
StopLookingAtVillager = 34,
StunRavager = 39,
SwapHands = 55,
TameOcelotFailed = 40,
TameOcelotSuccess = 41,
UseFullDebugInfo = 23,
UseReducedDebugInfo = 22,
UseTotemOfUndying = 35,
}Variants§
AddBreedingParticles = 18
AddBubbleParticles = 67
AddDeathParticles = 60
AddDolphinHappyVillagerParticles = 38
AddNegativePlayerReactionParticles = 6
AddPortalParticles = 46
AddPositivePlayerReactionParticles = 7
AddSplashParticles = 42
AddSprintingParticlesOrResetSpawnerMinecartSpawnDelay = 1
AddVillagerAngryParticles = 13
AddVillagerHappyParticles = 14
AddVillagerHeartParticles = 12
AddWitchParticles = 15
BreakBody = 65
BreakChest = 50
BreakFeet = 52
BreakHead = 49
BreakLegs = 51
BreakMainhand = 47
BreakOffhand = 48
BreakSaddle = 68
ConsumeItem = 9
CreateEatingParticles = 45
DripHoney = 53
DripRichHoney = 54
EarsTwitch = 61
ExplodeFireworkClient = 17
FinishRam = 59
HitArmorStand = 32
InvulnerableCreakingHit = 66
LookAtVillager = 11
Peeking = 64
PlayAttackSound = 4
PlayCureZombieVillagerSound = 16
PlayDeathSoundOrAddProjectileHitParticles = 3
PlayGuardianAttackSound = 21
PlaySpawnEffects = 20
PrepareRam = 58
PullHookedEntity = 31
ResetSquidThrustTimer = 19
ResetWolfShake = 56
SetOpLevel0 = 24
SetOpLevel1 = 25
SetOpLevel2 = 26
SetOpLevel3 = 27
SetOpLevel4 = 28
SetSheepEatGrassTimerOrPrimeTntMinecart = 10
ShakeOffWater = 8
SonicBoom = 62
StartDigging = 63
StopAttack = 5
StopLookingAtVillager = 34
StunRavager = 39
SwapHands = 55
TameOcelotFailed = 40
TameOcelotSuccess = 41
UseFullDebugInfo = 23
UseReducedDebugInfo = 22
UseTotemOfUndying = 35
Trait Implementations§
Source§impl Clone for EntityStatus
impl Clone for EntityStatus
Source§fn clone(&self) -> EntityStatus
fn clone(&self) -> EntityStatus
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EntityStatus
impl Debug for EntityStatus
Source§impl Hash for EntityStatus
impl Hash for EntityStatus
Source§impl PartialEq for EntityStatus
impl PartialEq for EntityStatus
Source§fn eq(&self, other: &EntityStatus) -> bool
fn eq(&self, other: &EntityStatus) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for EntityStatus
impl Eq for EntityStatus
impl StructuralPartialEq for EntityStatus
Auto Trait Implementations§
impl Freeze for EntityStatus
impl RefUnwindSafe for EntityStatus
impl Send for EntityStatus
impl Sync for EntityStatus
impl Unpin for EntityStatus
impl UnsafeUnpin for EntityStatus
impl UnwindSafe for EntityStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
§impl<T> TypeData for T
impl<T> TypeData for T
§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.