pub struct UpdateEntityQuery {Show 13 fields
pub id: &'static EntityId,
pub pos: &'static Position,
pub old_pos: &'static OldPosition,
pub loc: &'static EntityLayerId,
pub old_loc: &'static OldEntityLayerId,
pub look: Ref<'static, Look>,
pub head_yaw: Ref<'static, HeadYaw>,
pub on_ground: &'static OnGround,
pub velocity: Ref<'static, Velocity>,
pub tracked_data: &'static TrackedData,
pub statuses: &'static EntityStatuses,
pub animations: &'static EntityAnimations,
pub tracked_attributes: Option<&'static TrackedEntityAttributes>,
}Fields§
§id: &'static EntityId§pos: &'static Position§old_pos: &'static OldPosition§loc: &'static EntityLayerId§old_loc: &'static OldEntityLayerId§look: Ref<'static, Look>§head_yaw: Ref<'static, HeadYaw>§on_ground: &'static OnGround§velocity: Ref<'static, Velocity>§tracked_data: &'static TrackedData§statuses: &'static EntityStatuses§animations: &'static EntityAnimations§tracked_attributes: Option<&'static TrackedEntityAttributes>Trait Implementations§
Source§impl QueryData for UpdateEntityQuery
impl QueryData for UpdateEntityQuery
Source§unsafe fn fetch<'__w, '__s>(
_state: &'__s Self::State,
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> Option<Self::Item<'__w, '__s>>
unsafe fn fetch<'__w, '__s>( _state: &'__s Self::State, _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> Option<Self::Item<'__w, '__s>>
SAFETY: we call fetch for each member that implements Fetch.
Source§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
True if this query is read-only and may not perform mutable access.
Source§const IS_ARCHETYPAL: bool
const IS_ARCHETYPAL: bool
Returns true if (and only if) this query data relies strictly on archetypes to limit which
entities are accessed by the Query. Read more
Source§type ReadOnly = UpdateEntityQuery
type ReadOnly = UpdateEntityQuery
The read-only variant of this [
QueryData], which satisfies the [ReadOnlyQueryData] trait.Source§type Item<'__w, '__s> = UpdateEntityQueryItem<'__w, '__s>
type Item<'__w, '__s> = UpdateEntityQueryItem<'__w, '__s>
The item returned by this [
WorldQuery]
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get.Source§fn shrink<'__wlong: '__wshort, '__wshort, '__s>(
item: Self::Item<'__wlong, '__s>,
) -> Self::Item<'__wshort, '__s>
fn shrink<'__wlong: '__wshort, '__wshort, '__s>( item: Self::Item<'__wlong, '__s>, ) -> Self::Item<'__wshort, '__s>
This function manually implements subtyping for the query items.
Source§fn provide_extra_access(
state: &mut Self::State,
access: &mut Access,
available_access: &Access,
)
fn provide_extra_access( state: &mut Self::State, access: &mut Access, available_access: &Access, )
Offers additional access above what we requested in
update_component_access.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access,
and must update access to include that access. Read moreSource§fn iter_access(_state: &Self::State) -> impl Iterator<Item = EcsAccessType<'_>>
fn iter_access(_state: &Self::State) -> impl Iterator<Item = EcsAccessType<'_>>
Returns an iterator over the access needed by [
QueryData::fetch]. Access conflicts are usually
checked in [WorldQuery::update_component_access], but in certain cases this method can be useful to implement
a way of checking for access conflicts in a non-allocating way.Source§impl ReleaseStateQueryData for UpdateEntityQuerywhere
for<'__a> &'static EntityId: ReleaseStateQueryData,
for<'__a> &'static Position: ReleaseStateQueryData,
for<'__a> &'static OldPosition: ReleaseStateQueryData,
for<'__a> &'static EntityLayerId: ReleaseStateQueryData,
for<'__a> &'static OldEntityLayerId: ReleaseStateQueryData,
for<'__a> Ref<'static, Look>: ReleaseStateQueryData,
for<'__a> Ref<'static, HeadYaw>: ReleaseStateQueryData,
for<'__a> &'static OnGround: ReleaseStateQueryData,
for<'__a> Ref<'static, Velocity>: ReleaseStateQueryData,
for<'__a> &'static TrackedData: ReleaseStateQueryData,
for<'__a> &'static EntityStatuses: ReleaseStateQueryData,
for<'__a> &'static EntityAnimations: ReleaseStateQueryData,
for<'__a> Option<&'static TrackedEntityAttributes>: ReleaseStateQueryData,
impl ReleaseStateQueryData for UpdateEntityQuerywhere
for<'__a> &'static EntityId: ReleaseStateQueryData,
for<'__a> &'static Position: ReleaseStateQueryData,
for<'__a> &'static OldPosition: ReleaseStateQueryData,
for<'__a> &'static EntityLayerId: ReleaseStateQueryData,
for<'__a> &'static OldEntityLayerId: ReleaseStateQueryData,
for<'__a> Ref<'static, Look>: ReleaseStateQueryData,
for<'__a> Ref<'static, HeadYaw>: ReleaseStateQueryData,
for<'__a> &'static OnGround: ReleaseStateQueryData,
for<'__a> Ref<'static, Velocity>: ReleaseStateQueryData,
for<'__a> &'static TrackedData: ReleaseStateQueryData,
for<'__a> &'static EntityStatuses: ReleaseStateQueryData,
for<'__a> &'static EntityAnimations: ReleaseStateQueryData,
for<'__a> Option<&'static TrackedEntityAttributes>: ReleaseStateQueryData,
Source§fn release_state<'__w>(_item: Self::Item<'__w, '_>) -> Self::Item<'__w, 'static>
fn release_state<'__w>(_item: Self::Item<'__w, '_>) -> Self::Item<'__w, 'static>
Releases the borrow from the query state by converting an item to have a
'static state lifetime.Source§impl WorldQuery for UpdateEntityQuery
impl WorldQuery for UpdateEntityQuery
Source§unsafe fn set_archetype<'__w, '__s>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &'__s Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype for each member that implements Fetch
Source§unsafe fn set_table<'__w, '__s>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &'__s Self::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _table: &'__w Table, )
SAFETY: we call set_table for each member that implements Fetch
Source§const IS_DENSE: bool
const IS_DENSE: bool
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. Read more
Source§type Fetch<'__w> = UpdateEntityQueryFetch<'__w>
type Fetch<'__w> = UpdateEntityQueryFetch<'__w>
Per archetype/table state retrieved by this [
WorldQuery] to compute Self::Item for each entity.Source§type State = UpdateEntityQueryState
type State = UpdateEntityQueryState
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink_fetch<'__wlong: '__wshort, '__wshort>(
fetch: <UpdateEntityQuery as WorldQuery>::Fetch<'__wlong>,
) -> <UpdateEntityQuery as WorldQuery>::Fetch<'__wshort>
fn shrink_fetch<'__wlong: '__wshort, '__wshort>( fetch: <UpdateEntityQuery as WorldQuery>::Fetch<'__wlong>, ) -> <UpdateEntityQuery as WorldQuery>::Fetch<'__wshort>
This function manually implements subtyping for the query fetches.
Source§unsafe fn init_fetch<'__w, '__s>(
_world: UnsafeWorldCell<'__w>,
state: &'__s Self::State,
_last_run: Tick,
_this_run: Tick,
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>
Creates a new instance of
Self::Fetch,
by combining data from the [World] with the cached Self::State.
Readonly accesses resources registered in [WorldQuery::update_component_access]. Read moreSource§fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)
fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)
Source§fn init_nested_access(
state: &Self::State,
_system_name: Option<&str>,
_component_access_set: &mut FilteredAccessSet,
_world: UnsafeWorldCell<'_>,
)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
Adds any component accesses to other entities used by this [
WorldQuery]. Read moreSource§fn init_state(world: &mut World) -> UpdateEntityQueryState
fn init_state(world: &mut World) -> UpdateEntityQueryState
Creates and initializes a
State for this [WorldQuery] type.Source§fn matches_component_set(
state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Called when the query state is updating its archetype cache.
This can be used by nested queries to update their internal archetype caches.
impl ArchetypeQueryData for UpdateEntityQuerywhere
for<'__a> &'static EntityId: ArchetypeQueryData,
for<'__a> &'static Position: ArchetypeQueryData,
for<'__a> &'static OldPosition: ArchetypeQueryData,
for<'__a> &'static EntityLayerId: ArchetypeQueryData,
for<'__a> &'static OldEntityLayerId: ArchetypeQueryData,
for<'__a> Ref<'static, Look>: ArchetypeQueryData,
for<'__a> Ref<'static, HeadYaw>: ArchetypeQueryData,
for<'__a> &'static OnGround: ArchetypeQueryData,
for<'__a> Ref<'static, Velocity>: ArchetypeQueryData,
for<'__a> &'static TrackedData: ArchetypeQueryData,
for<'__a> &'static EntityStatuses: ArchetypeQueryData,
for<'__a> &'static EntityAnimations: ArchetypeQueryData,
for<'__a> Option<&'static TrackedEntityAttributes>: ArchetypeQueryData,
impl IterQueryData for UpdateEntityQuerywhere
for<'__a> &'static EntityId: IterQueryData,
for<'__a> &'static Position: IterQueryData,
for<'__a> &'static OldPosition: IterQueryData,
for<'__a> &'static EntityLayerId: IterQueryData,
for<'__a> &'static OldEntityLayerId: IterQueryData,
for<'__a> Ref<'static, Look>: IterQueryData,
for<'__a> Ref<'static, HeadYaw>: IterQueryData,
for<'__a> &'static OnGround: IterQueryData,
for<'__a> Ref<'static, Velocity>: IterQueryData,
for<'__a> &'static TrackedData: IterQueryData,
for<'__a> &'static EntityStatuses: IterQueryData,
for<'__a> &'static EntityAnimations: IterQueryData,
for<'__a> Option<&'static TrackedEntityAttributes>: IterQueryData,
impl ReadOnlyQueryData for UpdateEntityQuery
impl SingleEntityQueryData for UpdateEntityQuerywhere
for<'__a> &'static EntityId: SingleEntityQueryData,
for<'__a> &'static Position: SingleEntityQueryData,
for<'__a> &'static OldPosition: SingleEntityQueryData,
for<'__a> &'static EntityLayerId: SingleEntityQueryData,
for<'__a> &'static OldEntityLayerId: SingleEntityQueryData,
for<'__a> Ref<'static, Look>: SingleEntityQueryData,
for<'__a> Ref<'static, HeadYaw>: SingleEntityQueryData,
for<'__a> &'static OnGround: SingleEntityQueryData,
for<'__a> Ref<'static, Velocity>: SingleEntityQueryData,
for<'__a> &'static TrackedData: SingleEntityQueryData,
for<'__a> &'static EntityStatuses: SingleEntityQueryData,
for<'__a> &'static EntityAnimations: SingleEntityQueryData,
for<'__a> Option<&'static TrackedEntityAttributes>: SingleEntityQueryData,
Auto Trait Implementations§
impl Freeze for UpdateEntityQuery
impl RefUnwindSafe for UpdateEntityQuery
impl Send for UpdateEntityQuery
impl Sync for UpdateEntityQuery
impl Unpin for UpdateEntityQuery
impl UnsafeUnpin for UpdateEntityQuery
impl UnwindSafe for UpdateEntityQuery
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.