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UpdateEntityQuery

Struct UpdateEntityQuery 

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pub struct UpdateEntityQuery {
Show 13 fields pub id: &'static EntityId, pub pos: &'static Position, pub old_pos: &'static OldPosition, pub loc: &'static EntityLayerId, pub old_loc: &'static OldEntityLayerId, pub look: Ref<'static, Look>, pub head_yaw: Ref<'static, HeadYaw>, pub on_ground: &'static OnGround, pub velocity: Ref<'static, Velocity>, pub tracked_data: &'static TrackedData, pub statuses: &'static EntityStatuses, pub animations: &'static EntityAnimations, pub tracked_attributes: Option<&'static TrackedEntityAttributes>,
}

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§id: &'static EntityId§pos: &'static Position§old_pos: &'static OldPosition§loc: &'static EntityLayerId§old_loc: &'static OldEntityLayerId§look: Ref<'static, Look>§head_yaw: Ref<'static, HeadYaw>§on_ground: &'static OnGround§velocity: Ref<'static, Velocity>§tracked_data: &'static TrackedData§statuses: &'static EntityStatuses§animations: &'static EntityAnimations§tracked_attributes: Option<&'static TrackedEntityAttributes>

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impl QueryData for UpdateEntityQuery

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unsafe fn fetch<'__w, '__s>( _state: &'__s Self::State, _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> Option<Self::Item<'__w, '__s>>

SAFETY: we call fetch for each member that implements Fetch.

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const IS_READ_ONLY: bool = true

True if this query is read-only and may not perform mutable access.
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const IS_ARCHETYPAL: bool

Returns true if (and only if) this query data relies strictly on archetypes to limit which entities are accessed by the Query. Read more
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type ReadOnly = UpdateEntityQuery

The read-only variant of this [QueryData], which satisfies the [ReadOnlyQueryData] trait.
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type Item<'__w, '__s> = UpdateEntityQueryItem<'__w, '__s>

The item returned by this [WorldQuery] This will be the data retrieved by the query, and is visible to the end user when calling e.g. Query<Self>::get.
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fn shrink<'__wlong: '__wshort, '__wshort, '__s>( item: Self::Item<'__wlong, '__s>, ) -> Self::Item<'__wshort, '__s>

This function manually implements subtyping for the query items.
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fn provide_extra_access( state: &mut Self::State, access: &mut Access, available_access: &Access, )

Offers additional access above what we requested in update_component_access. Implementations may add additional access that is a subset of available_access and does not conflict with anything in access, and must update access to include that access. Read more
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fn iter_access(_state: &Self::State) -> impl Iterator<Item = EcsAccessType<'_>>

Returns an iterator over the access needed by [QueryData::fetch]. Access conflicts are usually checked in [WorldQuery::update_component_access], but in certain cases this method can be useful to implement a way of checking for access conflicts in a non-allocating way.
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impl ReleaseStateQueryData for UpdateEntityQuery
where for<'__a> &'static EntityId: ReleaseStateQueryData, for<'__a> &'static Position: ReleaseStateQueryData, for<'__a> &'static OldPosition: ReleaseStateQueryData, for<'__a> &'static EntityLayerId: ReleaseStateQueryData, for<'__a> &'static OldEntityLayerId: ReleaseStateQueryData, for<'__a> Ref<'static, Look>: ReleaseStateQueryData, for<'__a> Ref<'static, HeadYaw>: ReleaseStateQueryData, for<'__a> &'static OnGround: ReleaseStateQueryData, for<'__a> Ref<'static, Velocity>: ReleaseStateQueryData, for<'__a> &'static TrackedData: ReleaseStateQueryData, for<'__a> &'static EntityStatuses: ReleaseStateQueryData, for<'__a> &'static EntityAnimations: ReleaseStateQueryData, for<'__a> Option<&'static TrackedEntityAttributes>: ReleaseStateQueryData,

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fn release_state<'__w>(_item: Self::Item<'__w, '_>) -> Self::Item<'__w, 'static>

Releases the borrow from the query state by converting an item to have a 'static state lifetime.
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impl WorldQuery for UpdateEntityQuery

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unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )

SAFETY: we call set_archetype for each member that implements Fetch

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unsafe fn set_table<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _table: &'__w Table, )

SAFETY: we call set_table for each member that implements Fetch

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const IS_DENSE: bool

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. Read more
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type Fetch<'__w> = UpdateEntityQueryFetch<'__w>

Per archetype/table state retrieved by this [WorldQuery] to compute Self::Item for each entity.
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type State = UpdateEntityQueryState

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink_fetch<'__wlong: '__wshort, '__wshort>( fetch: <UpdateEntityQuery as WorldQuery>::Fetch<'__wlong>, ) -> <UpdateEntityQuery as WorldQuery>::Fetch<'__wshort>

This function manually implements subtyping for the query fetches.
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unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>

Creates a new instance of Self::Fetch, by combining data from the [World] with the cached Self::State. Readonly accesses resources registered in [WorldQuery::update_component_access]. Read more
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fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)

Adds any component accesses to the current entity used by this [WorldQuery] to access. Read more
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fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )

Adds any component accesses to other entities used by this [WorldQuery]. Read more
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fn init_state(world: &mut World) -> UpdateEntityQueryState

Creates and initializes a State for this [WorldQuery] type.
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fn get_state(components: &Components) -> Option<UpdateEntityQueryState>

Attempts to initialize a State for this [WorldQuery] type using read-only access to [Components].
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fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)

Called when the query state is updating its archetype cache. This can be used by nested queries to update their internal archetype caches.
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impl ArchetypeQueryData for UpdateEntityQuery
where for<'__a> &'static EntityId: ArchetypeQueryData, for<'__a> &'static Position: ArchetypeQueryData, for<'__a> &'static OldPosition: ArchetypeQueryData, for<'__a> &'static EntityLayerId: ArchetypeQueryData, for<'__a> &'static OldEntityLayerId: ArchetypeQueryData, for<'__a> Ref<'static, Look>: ArchetypeQueryData, for<'__a> Ref<'static, HeadYaw>: ArchetypeQueryData, for<'__a> &'static OnGround: ArchetypeQueryData, for<'__a> Ref<'static, Velocity>: ArchetypeQueryData, for<'__a> &'static TrackedData: ArchetypeQueryData, for<'__a> &'static EntityStatuses: ArchetypeQueryData, for<'__a> &'static EntityAnimations: ArchetypeQueryData, for<'__a> Option<&'static TrackedEntityAttributes>: ArchetypeQueryData,

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impl IterQueryData for UpdateEntityQuery
where for<'__a> &'static EntityId: IterQueryData, for<'__a> &'static Position: IterQueryData, for<'__a> &'static OldPosition: IterQueryData, for<'__a> &'static EntityLayerId: IterQueryData, for<'__a> &'static OldEntityLayerId: IterQueryData, for<'__a> Ref<'static, Look>: IterQueryData, for<'__a> Ref<'static, HeadYaw>: IterQueryData, for<'__a> &'static OnGround: IterQueryData, for<'__a> Ref<'static, Velocity>: IterQueryData, for<'__a> &'static TrackedData: IterQueryData, for<'__a> &'static EntityStatuses: IterQueryData, for<'__a> &'static EntityAnimations: IterQueryData, for<'__a> Option<&'static TrackedEntityAttributes>: IterQueryData,

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impl ReadOnlyQueryData for UpdateEntityQuery

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impl SingleEntityQueryData for UpdateEntityQuery
where for<'__a> &'static EntityId: SingleEntityQueryData, for<'__a> &'static Position: SingleEntityQueryData, for<'__a> &'static OldPosition: SingleEntityQueryData, for<'__a> &'static EntityLayerId: SingleEntityQueryData, for<'__a> &'static OldEntityLayerId: SingleEntityQueryData, for<'__a> Ref<'static, Look>: SingleEntityQueryData, for<'__a> Ref<'static, HeadYaw>: SingleEntityQueryData, for<'__a> &'static OnGround: SingleEntityQueryData, for<'__a> Ref<'static, Velocity>: SingleEntityQueryData, for<'__a> &'static TrackedData: SingleEntityQueryData, for<'__a> &'static EntityStatuses: SingleEntityQueryData, for<'__a> &'static EntityAnimations: SingleEntityQueryData, for<'__a> Option<&'static TrackedEntityAttributes>: SingleEntityQueryData,

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