pub struct PlayerListEntryBundle {
pub player_list_entry: PlayerListEntry,
pub uuid: UniqueId,
pub username: Username,
pub properties: Properties,
pub game_mode: GameMode,
pub ping: Ping,
pub display_name: DisplayName,
pub listed: Listed,
}Expand description
Fields§
§player_list_entry: PlayerListEntry§uuid: UniqueIdCareful not to modify this!
username: Username§properties: Properties§game_mode: GameMode§ping: Ping§display_name: DisplayName§listed: ListedTrait Implementations§
Source§impl Bundle for PlayerListEntryBundle
impl Bundle for PlayerListEntryBundle
Source§impl Debug for PlayerListEntryBundle
impl Debug for PlayerListEntryBundle
Source§impl Default for PlayerListEntryBundle
impl Default for PlayerListEntryBundle
Source§fn default() -> PlayerListEntryBundle
fn default() -> PlayerListEntryBundle
Returns the “default value” for a type. Read more
impl DynamicBundle for PlayerListEntryBundle
Auto Trait Implementations§
impl Freeze for PlayerListEntryBundle
impl RefUnwindSafe for PlayerListEntryBundle
impl Send for PlayerListEntryBundle
impl Sync for PlayerListEntryBundle
impl Unpin for PlayerListEntryBundle
impl UnwindSafe for PlayerListEntryBundle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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impl<T> DowncastSync for T
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§fn from_world(_world: &mut World) -> T
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