pub struct Node<'a> {
pub data: NodeData<'a>,
pub executable: bool,
pub children: Vec<VarInt>,
pub redirect_node: Option<VarInt>,
pub is_restricted: bool,
}Fields§
§data: NodeData<'a>§executable: bool§children: Vec<VarInt>§redirect_node: Option<VarInt>§is_restricted: boolSet if the node requires the player to have a permission level above 0.
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Node<'a>
impl<'a> RefUnwindSafe for Node<'a>
impl<'a> Send for Node<'a>
impl<'a> Sync for Node<'a>
impl<'a> Unpin for Node<'a>
impl<'a> UnsafeUnpin for Node<'a>
impl<'a> UnwindSafe for Node<'a>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Converts
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Converts
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§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
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§fn in_current_span(self) -> Instrumented<Self>
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Converts this type into the system output type.
§impl<T> TypeData for T
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Creates a type-erased clone of this value.