pub struct DamageEventS2c {
pub entity_id: VarInt,
pub source_type_id: VarInt,
pub source_cause_id: VarInt,
pub source_direct_id: VarInt,
pub source_pos: Option<DVec3>,
}Fields§
§entity_id: VarIntThe ID of the entity taking damage
source_type_id: VarIntThe ID of the type of damage taken
source_cause_id: VarIntThe ID + 1 of the entity responsible for the damage, if present. If not present, the value is 0
source_direct_id: VarIntThe ID + 1 of the entity that directly dealt the damage, if present. If not present, the value is 0. If this field is present:
- and damage was dealt indirectly, such as by the use of a projectile, this field will contain the ID of such projectile;
- and damage was dealt directly, such as by manually attacking, this field will contain the same value as Source Cause ID.
source_pos: Option<DVec3>The Notchian server sends the Source Position when the damage was dealt by the /damage command and a position was specified
Trait Implementations§
Source§impl Clone for DamageEventS2c
impl Clone for DamageEventS2c
Source§fn clone(&self) -> DamageEventS2c
fn clone(&self) -> DamageEventS2c
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DamageEventS2c
impl Debug for DamageEventS2c
Source§impl<'a> Decode<'a> for DamageEventS2c
impl<'a> Decode<'a> for DamageEventS2c
Source§impl Encode for DamageEventS2c
impl Encode for DamageEventS2c
Source§impl Packet for DamageEventS2c
impl Packet for DamageEventS2c
Source§const ID: i32 = ::chunkedge_protocol::packet_id::PLAY_DAMAGE_EVENT_S2C
const ID: i32 = ::chunkedge_protocol::packet_id::PLAY_DAMAGE_EVENT_S2C
The leading
VarInt ID of this packet.Source§const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Clientbound
const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Clientbound
The side this packet is intended for.
Source§const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
The state in which this packet is used.
impl Copy for DamageEventS2c
Auto Trait Implementations§
impl Freeze for DamageEventS2c
impl RefUnwindSafe for DamageEventS2c
impl Send for DamageEventS2c
impl Sync for DamageEventS2c
impl Unpin for DamageEventS2c
impl UnsafeUnpin for DamageEventS2c
impl UnwindSafe for DamageEventS2c
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
§impl<T> TypeData for T
impl<T> TypeData for T
§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.