pub struct HurtAnimationS2c {
pub entity_id: VarInt,
pub yaw: f32,
}Fields§
§entity_id: VarIntThe ID of the entity taking damage.
yaw: f32The direction the damage is coming from in relation to the entity.
Trait Implementations§
Source§impl Clone for HurtAnimationS2c
impl Clone for HurtAnimationS2c
Source§fn clone(&self) -> HurtAnimationS2c
fn clone(&self) -> HurtAnimationS2c
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for HurtAnimationS2c
impl Debug for HurtAnimationS2c
Source§impl<'a> Decode<'a> for HurtAnimationS2c
impl<'a> Decode<'a> for HurtAnimationS2c
Source§impl Encode for HurtAnimationS2c
impl Encode for HurtAnimationS2c
Source§impl Packet for HurtAnimationS2c
impl Packet for HurtAnimationS2c
Source§const ID: i32 = ::chunkedge_protocol::packet_id::PLAY_HURT_ANIMATION_S2C
const ID: i32 = ::chunkedge_protocol::packet_id::PLAY_HURT_ANIMATION_S2C
The leading
VarInt ID of this packet.Source§const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Clientbound
const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Clientbound
The side this packet is intended for.
Source§const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
The state in which this packet is used.
impl Copy for HurtAnimationS2c
Auto Trait Implementations§
impl Freeze for HurtAnimationS2c
impl RefUnwindSafe for HurtAnimationS2c
impl Send for HurtAnimationS2c
impl Sync for HurtAnimationS2c
impl Unpin for HurtAnimationS2c
impl UnsafeUnpin for HurtAnimationS2c
impl UnwindSafe for HurtAnimationS2c
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
§impl<T> TypeData for T
impl<T> TypeData for T
§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.