pub enum PlayerAbilitiesC2s {
StopFlying,
StartFlying,
}Variants§
Trait Implementations§
Source§impl Clone for PlayerAbilitiesC2s
impl Clone for PlayerAbilitiesC2s
Source§fn clone(&self) -> PlayerAbilitiesC2s
fn clone(&self) -> PlayerAbilitiesC2s
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerAbilitiesC2s
impl Debug for PlayerAbilitiesC2s
Source§impl<'a> Decode<'a> for PlayerAbilitiesC2s
impl<'a> Decode<'a> for PlayerAbilitiesC2s
Source§impl Encode for PlayerAbilitiesC2s
impl Encode for PlayerAbilitiesC2s
Source§impl Packet for PlayerAbilitiesC2s
impl Packet for PlayerAbilitiesC2s
Source§const ID: i32 = ::chunkedge_protocol::packet_id::PLAY_PLAYER_ABILITIES_C2S
const ID: i32 = ::chunkedge_protocol::packet_id::PLAY_PLAYER_ABILITIES_C2S
The leading
VarInt ID of this packet.Source§const NAME: &'static str = "PlayerAbilitiesC2s"
const NAME: &'static str = "PlayerAbilitiesC2s"
The name of this packet for debugging purposes.
Source§const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Serverbound
const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Serverbound
The side this packet is intended for.
Source§const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
The state in which this packet is used.
Source§impl PartialEq for PlayerAbilitiesC2s
impl PartialEq for PlayerAbilitiesC2s
Source§fn eq(&self, other: &PlayerAbilitiesC2s) -> bool
fn eq(&self, other: &PlayerAbilitiesC2s) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for PlayerAbilitiesC2s
impl Eq for PlayerAbilitiesC2s
impl StructuralPartialEq for PlayerAbilitiesC2s
Auto Trait Implementations§
impl Freeze for PlayerAbilitiesC2s
impl RefUnwindSafe for PlayerAbilitiesC2s
impl Send for PlayerAbilitiesC2s
impl Sync for PlayerAbilitiesC2s
impl Unpin for PlayerAbilitiesC2s
impl UnsafeUnpin for PlayerAbilitiesC2s
impl UnwindSafe for PlayerAbilitiesC2s
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
§impl<T> TypeData for T
impl<T> TypeData for T
§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.