pub struct PlayerCommandC2s {
pub entity_id: VarInt,
pub action: PlayerCommand,
pub jump_boost: VarInt,
}Fields§
§entity_id: VarInt§action: PlayerCommand§jump_boost: VarIntTrait Implementations§
Source§impl Clone for PlayerCommandC2s
impl Clone for PlayerCommandC2s
Source§fn clone(&self) -> PlayerCommandC2s
fn clone(&self) -> PlayerCommandC2s
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerCommandC2s
impl Debug for PlayerCommandC2s
Source§impl<'a> Decode<'a> for PlayerCommandC2s
impl<'a> Decode<'a> for PlayerCommandC2s
Source§impl Encode for PlayerCommandC2s
impl Encode for PlayerCommandC2s
Source§impl Packet for PlayerCommandC2s
impl Packet for PlayerCommandC2s
Source§const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Serverbound
const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Serverbound
The side this packet is intended for.
Source§const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
The state in which this packet is used.
impl Copy for PlayerCommandC2s
Auto Trait Implementations§
impl Freeze for PlayerCommandC2s
impl RefUnwindSafe for PlayerCommandC2s
impl Send for PlayerCommandC2s
impl Sync for PlayerCommandC2s
impl Unpin for PlayerCommandC2s
impl UnwindSafe for PlayerCommandC2s
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.