pub struct PlayerInputFlags(/* private fields */);Implementations§
Source§impl PlayerInputFlags
impl PlayerInputFlags
Sourcepub const fn with_forward_checked(self, value: bool) -> Result<Self, ()>
pub const fn with_forward_checked(self, value: bool) -> Result<Self, ()>
Bits: 0..1
Sourcepub const fn with_forward(self, value: bool) -> Self
pub const fn with_forward(self, value: bool) -> Self
Bits: 0..1
Sourcepub const fn set_forward(&mut self, value: bool)
pub const fn set_forward(&mut self, value: bool)
Bits: 0..1
Sourcepub const fn with_back_checked(self, value: bool) -> Result<Self, ()>
pub const fn with_back_checked(self, value: bool) -> Result<Self, ()>
Bits: 1..2
Sourcepub const fn with_left_checked(self, value: bool) -> Result<Self, ()>
pub const fn with_left_checked(self, value: bool) -> Result<Self, ()>
Bits: 2..3
Sourcepub const fn with_right_checked(self, value: bool) -> Result<Self, ()>
pub const fn with_right_checked(self, value: bool) -> Result<Self, ()>
Bits: 3..4
Sourcepub const fn with_right(self, value: bool) -> Self
pub const fn with_right(self, value: bool) -> Self
Bits: 3..4
Sourcepub const fn with_jump_checked(self, value: bool) -> Result<Self, ()>
pub const fn with_jump_checked(self, value: bool) -> Result<Self, ()>
Bits: 4..5
Sourcepub const fn with_sneak_checked(self, value: bool) -> Result<Self, ()>
pub const fn with_sneak_checked(self, value: bool) -> Result<Self, ()>
Bits: 5..6
Sourcepub const fn with_sneak(self, value: bool) -> Self
pub const fn with_sneak(self, value: bool) -> Self
Bits: 5..6
Sourcepub const fn with_sprint_checked(self, value: bool) -> Result<Self, ()>
pub const fn with_sprint_checked(self, value: bool) -> Result<Self, ()>
Bits: 6..7
Sourcepub const fn with_sprint(self, value: bool) -> Self
pub const fn with_sprint(self, value: bool) -> Self
Bits: 6..7
Sourcepub const fn set_sprint(&mut self, value: bool)
pub const fn set_sprint(&mut self, value: bool)
Bits: 6..7
Trait Implementations§
Source§impl Clone for PlayerInputFlags
impl Clone for PlayerInputFlags
Source§fn clone(&self) -> PlayerInputFlags
fn clone(&self) -> PlayerInputFlags
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerInputFlags
impl Debug for PlayerInputFlags
Source§impl<'a> Decode<'a> for PlayerInputFlags
impl<'a> Decode<'a> for PlayerInputFlags
Source§impl Default for PlayerInputFlags
impl Default for PlayerInputFlags
Source§impl Encode for PlayerInputFlags
impl Encode for PlayerInputFlags
Source§impl From<PlayerInputFlags> for u8
impl From<PlayerInputFlags> for u8
Source§fn from(v: PlayerInputFlags) -> Self
fn from(v: PlayerInputFlags) -> Self
Converts to this type from the input type.
Source§impl From<u8> for PlayerInputFlags
impl From<u8> for PlayerInputFlags
Source§impl PartialEq for PlayerInputFlags
impl PartialEq for PlayerInputFlags
Source§fn eq(&self, other: &PlayerInputFlags) -> bool
fn eq(&self, other: &PlayerInputFlags) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for PlayerInputFlags
impl Eq for PlayerInputFlags
impl StructuralPartialEq for PlayerInputFlags
Auto Trait Implementations§
impl Freeze for PlayerInputFlags
impl RefUnwindSafe for PlayerInputFlags
impl Send for PlayerInputFlags
impl Sync for PlayerInputFlags
impl Unpin for PlayerInputFlags
impl UnsafeUnpin for PlayerInputFlags
impl UnwindSafe for PlayerInputFlags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
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