pub struct PlayerLookAtS2c {
pub feet_or_eyes: FeetOrEyes,
pub target_position: DVec3,
pub entity_to_face: Option<LookAtEntity>,
}Expand description
Instructs a client to face an entity.
Fields§
§feet_or_eyes: FeetOrEyes§target_position: DVec3§entity_to_face: Option<LookAtEntity>Trait Implementations§
Source§impl Clone for PlayerLookAtS2c
impl Clone for PlayerLookAtS2c
Source§fn clone(&self) -> PlayerLookAtS2c
fn clone(&self) -> PlayerLookAtS2c
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerLookAtS2c
impl Debug for PlayerLookAtS2c
Source§impl<'a> Decode<'a> for PlayerLookAtS2c
impl<'a> Decode<'a> for PlayerLookAtS2c
Source§impl Encode for PlayerLookAtS2c
impl Encode for PlayerLookAtS2c
Source§impl Packet for PlayerLookAtS2c
impl Packet for PlayerLookAtS2c
Source§const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Clientbound
const SIDE: PacketSide = ::chunkedge_protocol::PacketSide::Clientbound
The side this packet is intended for.
Source§const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
const STATE: PacketState = ::chunkedge_protocol::PacketState::Play
The state in which this packet is used.
Source§impl PartialEq for PlayerLookAtS2c
impl PartialEq for PlayerLookAtS2c
impl Copy for PlayerLookAtS2c
impl StructuralPartialEq for PlayerLookAtS2c
Auto Trait Implementations§
impl Freeze for PlayerLookAtS2c
impl RefUnwindSafe for PlayerLookAtS2c
impl Send for PlayerLookAtS2c
impl Sync for PlayerLookAtS2c
impl Unpin for PlayerLookAtS2c
impl UnwindSafe for PlayerLookAtS2c
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.