pub struct TeamFlags(/* private fields */);Implementations§
Source§impl TeamFlags
impl TeamFlags
Sourcepub const fn friendly_fire(&self) -> bool
pub const fn friendly_fire(&self) -> bool
Bits: 0..1
Sourcepub const fn with_friendly_fire_checked(self, value: bool) -> Result<Self, ()>
pub const fn with_friendly_fire_checked(self, value: bool) -> Result<Self, ()>
Bits: 0..1
Sourcepub const fn with_friendly_fire(self, value: bool) -> Self
pub const fn with_friendly_fire(self, value: bool) -> Self
Bits: 0..1
Sourcepub const fn set_friendly_fire(&mut self, value: bool)
pub const fn set_friendly_fire(&mut self, value: bool)
Bits: 0..1
Sourcepub const fn see_invisible_teammates(&self) -> bool
pub const fn see_invisible_teammates(&self) -> bool
Bits: 1..2
Sourcepub const fn with_see_invisible_teammates_checked(
self,
value: bool,
) -> Result<Self, ()>
pub const fn with_see_invisible_teammates_checked( self, value: bool, ) -> Result<Self, ()>
Bits: 1..2
Sourcepub const fn with_see_invisible_teammates(self, value: bool) -> Self
pub const fn with_see_invisible_teammates(self, value: bool) -> Self
Bits: 1..2
Sourcepub const fn set_see_invisible_teammates(&mut self, value: bool)
pub const fn set_see_invisible_teammates(&mut self, value: bool)
Bits: 1..2
Trait Implementations§
impl Copy for TeamFlags
impl Eq for TeamFlags
impl StructuralPartialEq for TeamFlags
Auto Trait Implementations§
impl Freeze for TeamFlags
impl RefUnwindSafe for TeamFlags
impl Send for TeamFlags
impl Sync for TeamFlags
impl Unpin for TeamFlags
impl UnsafeUnpin for TeamFlags
impl UnwindSafe for TeamFlags
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